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The Gilded Griffin: A switch gunner's look and doubts

3 Antworten [Letzter Beitrag]
Bild des Benutzers Crazy-Horse
Crazy-Horse

I wanted to discuss how to optimize switch firing the Gilded griffin and any other antigua style gun. My goal is to fire bullets as fast as someone could spam it and switch to avoid the reload. I have been able to do this with pretty much all other guns. Currently rolling with asi and dmg max.

As of now, my main obstacle for the antigua is that the time spent for shield, next weapon, previous weapon animation, is essentially the same for antiguas, blasters, and alchemers (perhaps all guns).

So although the antigua's shoot animation is much faster, the minimum time taken to switch kinda slows it up and prevents me from going any faster without locking up and just spam shooting with reload. I attempted the same with two antiguas and it was much better due to needing just one switch, but still slower than just spamming it, proving the same point.

Has anyone gotten past this issue and been able to switch shoot an antigua as fast as it is spammed?

Thanks!

Bild des Benutzers Bopp
Bopp
thanks, but no

Thanks for posting. This thread is fresh and interesting.

For a long time players talked about "alchemer switching", as if switching applied only to alchemers. I think that players discovered it first for alchemers, because of the slow, two-shot clip. Later, players got good enough to switch faster weapons.

It's conceivable to me that ASI+6 Antiguas are simply too fast for most players, including you, to switch. Sorry. But then I am not the best switcher around, so maybe someone will demonstrate otherwise.

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Crazy-Horse
Here's what's interesting.

The trouble with that antigua is that firing time is short enough to the point that the time taken to switch the gun actually matters. So shooting one bullet and switching is not going to compete with simply spamming it. Also I've noticed that asi affects firing speed, reload speed, but not switching speed. Like i said, I keep hitting the switch animation speed limit, if I attempt to go faster the switch command is ignored and the bullets are just spammed.

I suppose the best outcome would be to fire 5 bullets and then switch because a switch is about 40% of the time as a regular reload. However, that's probably difficult to execute consistently.

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Bopp
right

That is what I thought you meant. Your hands are physically limited in how fast they can go.

I agree that firing near-clips (one shot less than a full clip) is a good idea.