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New Graveyard Variant: Kat Encampment

4 Antworten [Letzter Beitrag]
Bild des Benutzers Fehzors-Forum-Alt
Fehzors-Forum-Alt

Theme: Gloaming Wildwoods, would have grimalkats turned on
Enemies: Slooms/Sloombargo, Kats, Sleep themed grave scarabs and glop drops
Traps: Heavy focus on razors, no spike traps, no elemental floor traps, some briar blocks
Fun Blocks: Vortex blocks! I love those things lol

Since we've already used the candlesticks for candlestick keep, we would likely want a new light source. I propose lanterns, which would go out after about 40-50 seconds and would need to be relit using pools of ghost fire. These would be like a haunted variant of the purifying circles in FSC. Lanterns would create a circle of candle light. Alternatively, stepping in the pool of ghost fire could just give a whisp that follows you, if adding a lantern to the knight is hard.

This would be placed in place of graveyards, as a means of scaring players into never stepping foot in the clockworks again. It would have its own trinket, like promissory note.

Lore: This was where the kats lived and camped while at war with the owlites. Many were killed here.

Bild des Benutzers Crazy-Horse
Crazy-Horse
Beautiful

I like this theme.

Bild des Benutzers Fishysh
Fishysh
sounds cool snipe person, very cool, but...

this requires more than 1 line of code to be created or changed in order to be implemented, let's start small with Neut damage!

Bild des Benutzers Bomber-Max
Bomber-Max
+1

Cool.

Bild des Benutzers Fehzors-Forum-Alt
Fehzors-Forum-Alt

I have faith that our developers can write more than one line of code, and that none of you actually even want to use neutralizer.