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Weapon Damage Type Stacks?

2 Réponses [Dernière contribution]
Bobomberman
Legacy Username

So after searching through the forums I haven't found anything on this, and at the risk of sounding stupid here's my question. With weapons that have both normal damage and a special damage do they stack? For instance does an Acheron that does normal and shadow damage inflict one set of shadow damage and one set of normal damage simultaneously? Because as far as I know a weapon with say piercing and elemental (Like the Argent Peacemaker) will do one set of damage that goes off of the two types' combined effects. I ask this because it makes sense with the Peacemaker to have two seperate types, giving it its on niche against both fiends and undead. Yet with a weapon that has normal and special damage the normal has no added effectiveness against monsters, meaning it would be the same as if the Acheron just did shadow damage... or as I am wondering that they stack. If these types of weapons do indeed stack damages, then what would be the point of, say, a leviathan that JUST does normal damage with no set of shadow/elemental/piercing?
Edit: Forgot to mention, but the reason I even thought the damage would stack is the fact that when attacked by enemies that do normal and special damage, two separate damage indicators show up (bars for the special damage and bars for the normal) and it hurts far more than just a normal attack.

TL;DR What is the point of normal damage on weapons that also do Piercing/Elemental/Shadow damage

Gigafreak
Legacy Username
http://wiki.spiralknights.com

http://wiki.spiralknights.com/Damage
"Attacks may have a dual damage type. This is basically treated as two attacks happening simultaneously. For example, a fiery sword may output 25 normal damage and 25 elemental damage with each strike."

Enemies can deal split damage. Why can't players?

When you hit a monster with a split-damage weapon, the damage is equivalent to hitting them with two simultaneous attacks of the two different damage types and then added together.

Whereas a pure-Elemental weapon (i.e. Voltech Alchemer) deals ~25% of its damage to a Beast or Gremlin, a split Normal/Elemental weapon (i.e. Combuster) will instead deal 50% + 12.5% = 62.5% of its standard damage, making it actually capable of killing resistant enemies (though obviously it'll take a little longer than with a pure-Normal weapon).

Bobomberman
Legacy Username
That makes sense.

I see, thanks a ton this was something that really had me confused but I get it now, thanks for the response! :D