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Are the Devilish attacks too fast?

21 replies [Last post]
Sat, 07/16/2011 - 12:13
Prezombie
Legacy Username

I'm finding that even with a good shadow defense armor set that the devilish hordes are significantly harder than any other mob of similar level, mainly because it's just so hard to dodge a majority of their attacks, I could be moving perpendicular to it before it pulls out a projectile, and it can still hit me from half a dozen tiles away. Or, pulling up my shield the instant I see the projectile, lag still lets the attack through.

Slowing down the projectile to a speed similar to other ranged attacks would significantly balance the difficulty.

Sat, 07/16/2011 - 12:25
#1
xFireize
Legacy Username
No

No

Sat, 07/16/2011 - 12:27
#2
Quasirandom's picture
Quasirandom
If you don't shield until you

If you don't shield until you see a projectile coming toward you, then you're waiting too long. For that matter, if you don't try to shield until you see a devilite start to attack, then you're waiting too long. Keep your shield up until you're ready to attack, then attack once, and then immediately put your shield right back up.

Devilites can be rough if you've got several of them attacking you in too small of a space to spread out. But they do have some major vulnerabilities, such as being interrupted by normal sword attacks, and not taking very many hits to kill.

Sun, 07/17/2011 - 02:57
#3
Twiddle's picture
Twiddle
Depends on your latency. At

Depends on your latency. At my latency, you will get hit if you are a fair distance away from a devilite and you shield as soon as it starts it's attack animation. The only way to shield it's attack is to shield before the devilite attack animation starts. (aka, shield while the devilite is standing there doing nothing. If it doesn't attack lower your shield then quickly re-raise it and hope that it attacks you. Also hope that it doesn't decide to attack you the moment you lower your shield, because that will result in you getting hit as well.)

...Yes, I think the attack is too fast.

Sun, 07/17/2011 - 08:26
#4
kneo24
Legacy Username
Based on latency issues,

Based on latency issues, which is a matter that's rather difficult to resolve, their attacks are too fast. The best tactic I've seen any person some up with, "hold your shield up forever and then do ONE hit and shield again". How is that any fun?

Sun, 07/17/2011 - 13:55
#5
Eeks's picture
Eeks
I don't think it is a latency

I don't think it is a latency issue at all. I can block almost any other attack in the game but once the devilite projectile is in the air it will hit me unless I move out of the way. The key point is that I can avoid it if I move after it's been thrown but I can't avoid it if I shield after it's been thrown. It seems like a problem with the way the projectile is coded or shields not coming up fast enough (there has been other complains on shield not activating quickly enough). Either way, I don't see why anybody would object to changes that would make the projectiles more fair.

Sun, 07/17/2011 - 15:44
#6
Quasirandom's picture
Quasirandom
If you've just attacked, then

If you've just attacked, then there's a delay before you can shield, just like there's a delay before you can attack again. If you've just finished a combo, then it's a longer delay. That might be what you're seeing.

Sun, 07/17/2011 - 16:44
#7
kneo24
Legacy Username
When I speak of latency

When I speak of latency issues, I will randomly seem spikes where I'm suddenly half away across the screen, stuff already in mid air. I don't normally see it often, but when I do see it, it occurs in short bursts for a decent period of time. I often try to avoid levels with those throwing minions for that reason alone.

Sun, 07/17/2011 - 19:34
#8
Captain-Teemo
Devilites are definitely

Devilites are definitely quick attackers. They are the "magnus" line of enemies...

Greavers are also a pretty tough mob to face...

I'm kinda torn between wanting a challenging game, and wanting a game that I can play XD
I think some minor adjustments to them would help. I wouldn't want too much done though :\

Sun, 07/17/2011 - 21:24
#9
RizuChan
Legacy Username
No.

I've dealt with Devilite groups on my own, hoards of them. Just use a pistol and slowly drag them to you one/two at a time. Other than that, if you want to bash into them quick, just click the right mouse button twice for attacking and automatically dodge after that. Wait until anything around you finishes attacking or throwing stuff at you and then rinse and repeat.

If you lag then that's your problem, not the game fault, so you either need to play more safely and shield even if nothing is coming your way then or just suck it up and keep going. Enough things have already been nerfed and turned into bleagh things as it is.

A fun games means it has some challenge to it, I don't want to play a game where I can mindlessly go around moving and hacking and everything misses to hit me. As it is I can breeze through a lot of depths with little to no problem (unless I get a really horrible lag spell) and the few times I do get hit or die I just shrug it off and keep going. I really don't thin the Devilites need any more nerfing as it is. If you don't what to be standing with your shield forever try luring them away from the main hoard into ore secluded areas and hack away at them -- or start hitting the blue ones.

Usually when one of those dies another more dangerous Devilite turns into them until the amount of Devilites left is around 5-6. That's what I do when in a room that's closed off and filled to the brim with these guys. If I die once it's a miracle -- and if you're running around in a team some other person can heal you so you don't have to waste ME/CE.

Mon, 07/18/2011 - 02:07
#10
kneo24
Legacy Username
I love how everyone wants to

I love how everyone wants to blame lag on you, not the servers. I play other games online, I don't get these lag issues like I do with SK.

Mon, 07/18/2011 - 03:32
#11
jooozek
Legacy Username
@RizuChan

Everyone's reflexes are good here, like its been numerous times, we shield before they throw projectiles and we get hit, even people in US get this issue. If people who are so close to the servers get this issue then this clearly must be somehow adjusted. I suggest you also to try to go with your pistol to Tier 3 and try to fight them there. Dark City levels feature small, cramped arenas, you basically kiss the devilites all the time, i wonder how do you draw them out into a space when there is no space there?

Mon, 07/18/2011 - 05:52
#12
zeddidragon
Legacy Username
While I can deal with

While I can deal with devilites just fine, getting hit when my shield is up or when I've already ran several tiles out of the way of a trident is still bullcrap.

Devilites aren't the problem: abysmal servers/ server coding is.

Mon, 07/18/2011 - 09:37
#13
Vysorn
Legacy Username
hmmm

Just little more time between when the devilites "telegraph" their attack and when they throw would be good enough (maybe not even a second more). Although, I'm sure we've all figured out ways to deal with them in open spaces. The main thing that makes me agree with this post is when fighting several of them with no room to run / dodge.

Mon, 07/18/2011 - 13:40
#14
Eeks's picture
Eeks
Why is it that everyone

Why is it that everyone associates cheap tactics with being "challenging"? If a projectile is airborne and I shield before it gets to me and I still take damage, does that increase the challenge somehow? Why don't you just remove all your armor and fight with a spoon if that's the kind of masochistic type of "fun" you enjoy?

And for the record, I can't remember the last time I wiped against devilites but that doesn't make it less BS when I shield against an oncoming projectile, "appear" to get my shield up over 500ms ahead of time and then still take damage from the projectile. Oh, but I guess that's just part of the challenge. /rolleyes

Mon, 07/18/2011 - 14:34
#15
Patito
devilites wipe me the &%@* out

Seriously... I'm man enough to admit it. Comparable to other monsters they are significantly harder. T3 fiend strata are the new shock strata. You can claim you're all too rad and you just have to do X strategy, where X is some super limiting play style, but fiend attacks are out of line with the rest of the game. Plus, who wants to buy a magnus... seriously, I hear that guy is a douche.

Mon, 07/18/2011 - 18:37
#16
Errodu
Legacy Username
X is pro.

Honestly I'm with you guys that are scratching your heads at the people who think holding down X is a pro strategy.

X is a legit strategy, but not pro.

When lag happens, that shield's put up just a tad slower than it can catch a devilite that was behind a waist-high box pop out and throw an empty soda cup at you, and losing half to one third of your maximum health is too heavy of a punishment for someone who doesn't want to spend more than 40 energy every Tier 3 run. You guys might think you have a strategy and everything, but the minute you twitch or lag you find yourself at a heavy disadvantage against the rest of the stratum soloing it.

The devilites are difficult, they're strong and swift snipers that if you fight more than 2 of them at a time, you're going to be under some serious hurt. I think it's a good thing that they're this hard, yes, but half of me wants them to change to either slower speeds or longer warning time before they pitch their trash at my helpless knight.

Tue, 07/19/2011 - 09:15
#17
mbaldelli
Legacy Username
Not sure of the latency, but Devilites are fairly easy

I tend to do lone grinding through the first and second tier dungeons (a good way to vent a bit of stress without having to get frustrated at the challenge) and haven't really had much issue with fighting anything from the Fiend Family of monsters. @Rizuchan's method is the one that I typically use except that I do it with sword instead of pistol and/or bombs. Basically lead them out one to two at a time to an area away from the hoards and kill them.

I will put my shield up the instant I see them getting ready to attack (usually by watching the forked lines in the direction they're pointing) and bring the shield down to attack them. Wash, rinse, repeat.

Sometimes I end up having to fight a small hoard of them because of a mistake (like on one level hitting the block that destroys all connecting blocks letting them all loose, but I've learned that if you run away far enough, the hoard you were facing, thins out to one or two, leaving the rest to stick around the Pit Bosses.

In parties (with friends) I tend to focus on the Silkwings, Pit Bosses and Yesmans while the rest will go after the Various Devilites. Most of the reason why is because the party I tend to adventure with likes the challenge of staving off the Devilites, while I can take out the Pit Bosses for the high heat and rewards that get distributed to the party. (After all, if you kill off the Devilites, then Pit Bosses and Yesmans turn into Devilites. By this tactic you get less numbers of devilites in the end).

Wed, 07/20/2011 - 19:25
#18
zeddidragon
Legacy Username
"I will put my shield up the

"I will put my shield up the instant I see them getting ready to attack."

I can tell you're not from Europe since you claim this is working.

Sun, 07/31/2011 - 23:32
#19
bushwhacker
Legacy Username
Well, rather than too fast

Well, rather than too fast (unless you're close, the projectile is actually fairly easy to dodge, provided you see it coming) I'd say it's too sudden.

They telegraph and raise their arm for about .5 seconds then if you don't have your shield up or they aren't being beaten at that precise moment or you're far enough away, you are instantly hit.

I don't really see how people can't say they're way more dangerous than other enemies. Most other enemies are slow and/or predictable, they move slowly, they telegraph for a good 2 seconds before attacking, they just aren't that spontaneous.

Maybe there are ways to deal with devilites, but it's pretty much undeniable that they're more difficult to deal with than most enemy types.

Sun, 02/19/2012 - 22:51
#20
Neoretro's picture
Neoretro
Many small things need to be changed.

It simply cannot be denied that they are just a little too fast, and just a little too numerous. They should charge their attack just a little bit more slowly, and be in only slightly smaller groups. Lower the damage just a little tiny bit, too. All of these are very small changes that, together, should make a large impact on the extreme difficulty of these abominations compared to other enemies. That is all.

Mon, 02/20/2012 - 01:01
#21
Psychodestroyer's picture
Psychodestroyer
.....

please tell me you didn't just...

...you did.

http://www.demotivationalposters.org/image/demotivational-poster/small/0...

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