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Devils Speed

7 replies [Last post]
Sun, 07/17/2011 - 21:00
axen901
Legacy Username

This is not a bug as much as ungodly annoying but whenever I find myself dealing with the devil enemies in the Devilish Drudgery or elsewhere, their reaction speed is frustratingly overpowered.

I'll have my shield up waiting for them to attack so that I can it them when they are not able to attack and all they will do is dodge back and forth or stare at me. Then the moment I lower my shield, they pick up their projectiles faster than my character can raise its shield. And this happens over, and over and over again.

A longer wind up time for their projectiles would be appreciated.

Sun, 07/17/2011 - 21:04
#1
Poweredbysteam
Normal stuff.

Wait for them to attack, rise your shield, right after they attack lower your shield and smash them :P
If they dodge, move closer, wait for them to attack,...
Repeat if needed.
Problem solved.
Have fun playing.

Wed, 07/27/2011 - 16:56
#2
axen901
Legacy Username
Bitching is fun sometimes.

#$@#ing is fun sometimes. Little #$@#ers.

Wed, 07/27/2011 - 17:44
#3
Autofire's picture
Autofire
I agree on the fast reaction

I agree on the fast reaction time. They also dart around to much, especially the over-timers. They said they had made it so they couldn't dart around so much, but I don't see any difference.

Wed, 07/27/2011 - 18:35
#4
Dirt
Legacy Username
That patch about the dodging

That patch about the dodging was only applied to regular Devilites, not Overtimers. And they dodge much, much less than they used to.

Wed, 07/27/2011 - 18:53
#5
Autofire's picture
Autofire
@Dirt

Oh, k, thanks for clarifying that for me.

Thu, 07/28/2011 - 11:19
#6
caseyweederm
Legacy Username
The wisps are the monsters

The wisps are the monsters that suck a whole bunch of fun out of the game for me.
They don't ever truly stop, they don't drop loot or heat, they can move through any material, and they deal a lot of damage.
I would argue that they are not fun.

Thu, 07/28/2011 - 15:15
#7
Orangeo's picture
Orangeo
Move this fourm please.

This should be in "suggestions" not "bug reports" for starters. You should fix that.
And for the record, overtimers should be over powered. That's the only insentive to keep away pit bosses. Of course, pit bosses sprint faster than you do in T3, but it's T3 for gosh sake. As for the punny, regular ones, just dont let them group up on you like retrodes, and smear them in a corner like a spookat. You can't complain about overtimers, becuase they are supposed to, and should be, overpowered.

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