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Taking damage at beginning of attack animations

6 replies [Last post]
Wed, 08/10/2011 - 16:28
Selenashine's picture
Selenashine

For a while now, I've taken damage merely from people beginning their attack/charge animation. This occurs even if it's an attack that takes a while to charge, like a wolver's, or an attack that would move the enemy, like a jelly's. If I am next to the enemy when they begin animations, I get damage. This damage shows up even before the enemy completes their attack, so this is not a server ping/distance issue where I'm simply reacting too slowly.

If it helps, I'm using:
Windows 7 Ultimate (SP1) 64-bit
Intel i7 1.6 GHz CPU, overclockable to 2.5 GHz
4 GB RAM
Java 6.26

Thu, 08/11/2011 - 02:43
#1
Starlinvf's picture
Starlinvf
Its still lag though.

Its still lag though. Monster hits are managed on the server side and damage comes in at a slightly higher priority in the data stream then most positional data. With that in mind, you need to adjust for a certain amount of delay in movements if your kiting too close to a monster. Shields are different due to the fact it needs server feedback, so the effects tend to be more in sync with everything else going on.

Sun, 08/14/2011 - 01:50
#2
Ufana
I don't get this with lag

I don't get this with lag only: I also get it with some stunned monsters.

Especially with a stunned lumbers & vanaduke, this can be quite annoying. Also wolver packs that got into a fire + stun cloud are sort of deadly: they pop out of the ground and you get instant damage BEFORE the attack animation (or without any attack animation at all). Other players confirmed the issue (most I've played with have a strict rule against using stun on vana because of this by now).

Mon, 08/15/2011 - 16:31
#3
Rage-Knight's picture
Rage-Knight
Its still a lag issue. They

Its still a lag issue. They bite you, the game calculates damage, saves it and THEN your actions come in.
What did you expect? Game servers are in USA with no plans to install more over the world. Lag isn't going anywhere.

Tue, 08/16/2011 - 02:23
#4
Ufana
Strange... how is it possible

Strange... how is it possible then, that this happening to *other* players can be observed and everybody in the team sees it the same way?

P.e.:
- The "vana bait" is suddenly knocked / flying away from a stunned vanaduke without any apparent reason.
- A full second or more after that, vana's attack animation is seen, the club hitting about where the other player stood

Wed, 08/17/2011 - 01:20
#5
Arctic-Fern's picture
Arctic-Fern
Wait...

Isn't "Instant Stun Attack" a different issue from network lag? :D

Fri, 08/19/2011 - 01:03
#6
Rage-Knight's picture
Rage-Knight
I still blame network lags.

I still blame network lags. More servers to more locations!

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