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Blast network bug with rockets. Behing hit by a rocket while standing in the same tile with a bomb detonates bomb immediately.

4 respuestas [Último envío]
Dom, 08/28/2011 - 04:56
Imagen de Rage-Knight
Rage-Knight

Blast network (pvp). Bug:
when I'm standing in the same time with a bomb, and a rocket (trap) hits me, the knight gets stunned (same as advertised) but bomb detonates immediately, killing knight (as opposed to advertised in update "traps no longer kill knights but stun them instead").

Reported from arenas couple of times. Will no longer do that.

Dom, 08/28/2011 - 08:36
#1
MicoTR
Legacy Username
Maybe it's NOT a bug and it's

Maybe it's NOT a bug and it's SUPPOSED to do that?
Haven't thought of it this way yet?

Dom, 08/28/2011 - 19:18
#2
Imagen de Starlinvf
Starlinvf
Traps don't kill Knights.....

Traps don't kill Knights..... Knights standing next to bombs kill knights. Its a medical FACT, ask any doctor.

Vie, 09/02/2011 - 07:39
#3
Imagen de Rage-Knight
Rage-Knight
Rockets fly through

Rockets fly through bombs
Rockets detonate bombs

These two facts don't seem to correlate.
Rockets should hit bombs, and then rockets detonating bombs wouldn't be a surprise.
Or rockets should not cause bombs to detonate when they blow up in the same tile with a bomb (rocket hitting a block causes anything before that block to be hit as well).

Did you know Rocket Jump is a bug that was later re-marketed as a feature? Basically, it was a bug, it was not intended to allow you to fly outside of map bounds.

Vie, 09/02/2011 - 10:55
#4
Imagen de Starlinvf
Starlinvf
If rockets insta-gibed,

If rockets insta-gibed, rocket jumping would had never came to be. But the only reason rocket jumping survived until today is the sheer fun factor of newtonian physics put into practice. Remember... objects at rest tend to stay at rest. Which is why a rocket is the most efficient way to deal with those stubborn baseterds.

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