Hello,
Just some suggestions on game development.
Guilds:
- Guild Banking - place where members can put surplus crowns/ce to be redistributed to help n00bs members.
- Vendors in the guild hall.
-
Game:
- Would be nice for those who have beat Vanaduke and the other bosses and reached teh core if they could move to another area. Say the had to travel to Moorcroft Manor and hop on a ghost train to go to a new area. They would need to have acquired a pass from say beating a boss, possibly a King Kat ghost? This opens it up to a whole new slew of weapons, monsters, achievements and prolonged playability.
- Ability to trade with ppl in other locations i.e from haven 1 to haven 13.
Just want to add that most games call that guild banking system the guild coffers.