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Energy - This one is reasonable, I promise.

13 respuestas [Último envío]
Mié, 09/07/2011 - 13:29
Imagen de Sorou
Sorou

I think the system of energy should be removed entirely. Now before you label me as an insane type and disregard this entire message, I'd like for you to at least hear me out.

Good; you're still reading. This will be rather lengthy. If you wish, you may skim (NOT skip) the first paragraph and move on to the second.

I understand perfectly well that players buying crystal energy is the primary (if not only) form of income for the developers of this game. Without it, there would likely be no Spiral Knights to begin with. However, it has come to my attention countless times that the energy system is much too restricting. I am very well aware that the purchase of crystal energy is very affordable, and I do praise it for being so. However, what appears to be the target audience of the game is composed mainly of adolescent and prepubescent players, who must go to their parents to authorize purchase. In today's economy, very few parents will be so willing to spend money on a simple game, and I have met very few players who have bought crystal energy with real money. Whether this is because many parents do not approve or simply coincidence beyond my knowledge. Nonetheless, I have a suggestion that may work for all of us.

Spiral Knights currently has at least one million accounts, many of which are very active. Therefore, the Spiral Knights universe is the perfect place to put advertising, thus generating income for the developers in place of the system of energy, which has made me consider stop playing altogether simply because of its limiting nature. Once again, hear me out. These advertisements can be integrated seamlessly into the game world. Players may see a banner advertising a food product while waiting for a level to load, for instance. Perhaps you can place a few ads on the screens (such as those at the auction house) found in the game that have no non-aesthetic use. Or, even better, add a feature that rewards a player in crowns for watching video advertisements, something I have seen incorporated very well on other websites. I must warn, however, that you not make these advertisements any more intrusive than they must be. I understand that advertisements may be considered intrusive by nature, but do not allow them to be unacceptably so. For example, I once encountered a website that offered games, but forced players to watch a video advertisement before starting one. I stopped using the website entirely because of this, and I imagine that many other users did the same. Such advertising feels like an irritating interruption to the players, rather than an acceptable form of income. I have given my thoughts, and will let you decide which method is best.

I believe I have offered an acceptable justification to my suggestion and an alternative course of action. I hope you will take my thoughts into consideration. Feel free to contact me through in-game mail or the email address I provided when making this account.

Mié, 09/07/2011 - 13:55
#1
Imagen de Quasirandom
Quasirandom
And who is going to pay for

And who is going to pay for this advertising, again? One of the big reasons that the dot-com bubble burst a decade ago was that advertisers figured out that spending a bunch of money to advertise on sites that cater primarily to people unwilling to pay didn't offer a good return on investment unless you're paying very, very little per ad view.

Mié, 09/07/2011 - 14:03
#2
Tauburnasaurus
That, and by removing the

That, and by removing the energy system, you've essentally made the game a hack and slash. boring. Atleast the energy gives it a unique limiting factor - playing without buying CE (with $), like i do, it effectively makes the entire lenght of the game so much longer. I've got over 6 days worth of play (As in 6 FULL days), and im still willing to continue play. if there was no energy system, I'd craft the stuff easily, get bored and leave the game, no doubt many other people feel the same.

Mié, 09/07/2011 - 14:11
#3
Antistone
Legacy Username
I, for one, would be more

I, for one, would be more likely to quit over advertising than over energy.

The players who pay real money for optional game features are always a small minority. Since computer games can be distributed to everyone who wants a copy almost for free, the average money spent per player is probably almost irrelevant, as long as the absolute total amount of money being paid can cover the game's development costs.

Mié, 09/07/2011 - 16:21
#4
Naruchico
Mixed

See you are close but way off, what they need is a mixed method.

I'll use a good example, Battlefield Heroes, they mix advertisement with In-game Credits.

So they ad advert during loading screens, and on the "welcome"

they keep everything but mist, and elevator costs.

Simple, Effective, and doesn't overly upset the balance.

And of course they would have to lower the income of crowns per level to even out the grind.

but all in all I think a mixed method is best.

Mié, 09/07/2011 - 18:49
#5
darkmaster75
Legacy Username
well..

if not very many people but energy then how can u explain that there was a bunch of people with the rose stuff on the day of realase, well yeah peeps probly bought them for crowns but they had to get in the game by someone buying ce right?

Mié, 09/07/2011 - 19:47
#6
Imagen de Arctic-Fern
Arctic-Fern
I'd rather not see ads.

:D

And I'd probably quit if I had no CE market to manipulate.
Sorry, but it's the game's unique selling point for me.
Even if EVE's kind of done it before...

Sáb, 10/01/2011 - 13:15
#7
Imagen de Sorou
Sorou
Well, feedback is feedback, I

Well, feedback is feedback, I guess. I appreciate your thoughts. :)

Sáb, 10/01/2011 - 14:24
#8
Imagen de Plaguerider
Plaguerider
Disagree 100% The energy

Disagree 100% The energy system is incredibly useful as a feature of achievement, accessibility, and resources. -all of your brownie points.

Sáb, 10/01/2011 - 18:31
#9
Imagen de Theskyblade
Theskyblade
Energy system rocks!

all i can say.

Sáb, 10/01/2011 - 18:47
#10
Imagen de Quotefanboy
Quotefanboy
Perhaps...

Perhaps they could lighten the load instead of destroying it.
Like they decrease crafting costs in ce and crowns by 25-40%, unbinding by 25-50%, UV tickets by 5-10%, and elevators would be a permanent 5-7.

Right now, they need all those things costing that much CE so they can make bank, but...If they had another form of income they could make it a bit easier on the player.

That way they would, probably, have a bit less energy being bought, but it wouldn't break their sales, and then they would get ALL of the benefits of the money when they do ads. It would also make it easier for the player who doesn't pay money because they don't have to work as hard to get the things they want.
I mean, in society today, we all want instant gratification. So people will still buy energy, but they just won't have to buy as "much". Yet that money would be made up, in more amounts then lost, by ads. That way they're still making profit, and they're encouraging old players to play more, and new players to join the party.

I don't know, this is just my small idea on how to work with you, instead of against you. Take it how you wish.

Sáb, 10/01/2011 - 19:04
#11
Imagen de Psychodestroyer
Psychodestroyer
Actually

CE prices for crafting were apparently lower in the beta. They were raise because people found it all too easy to get their gear up. Energy is to slow us down, so we play the game longer.

Think about it: If prices were lower, both buying with cr, and crafting, you'd get your gear faster, correct?

In a shorter time than it would take now, you'd get you 5* gear set, with minor problems.

That much is predictable.

What you probably HAVEN'T thought about, is that once you have gotten all the gear you need, beat Vanaduke, reached the core etcetcetc...You'll suddenly find you have nothing left to do.

Do more runs to get cr? Why, when you have all the gear you need.

Do runs for the heck of it? Why, when it's too easy to do lower tiers, cuz your gears pro. (Considering the Tier depowering, you should still be pretty powerful. FoV will burn JK down, easily.)

Energy is to slow us down. Economically, this is probably so we stay IN the game longer, and buy ce with money to speed up our progress.

On our terms, it keeps us occupied with a task, so we can play longer, and not get bored. Our thoughts run like this, starting from 0*

>Need to get better gear
>Bypassed 1*, went straight to 2* gear. (Wolver set get!)
>Need better gear...3* on the way.
>long time later...some 3* gear completed.
>longer while later...3* set complete.
>Decide it's time to get 4* set, so you can do T3.
>Longest while later, found that T3 is pretty hard, then do a lot of runs to get 5* gear.
>5* gear gotten, Complete T3.
>Optional objectives: Get all gear, complete all achievements. Troll ppl(?!)

Shortcut:
>Need better gear.
>Buy CE with real money.
>3* in under a week.
>Get more ce.
>Sell, buy recipes.
>Use more money/ce to upgrade.
>etcetcetc

Reaching the core is the main appeal in this game. Once you finish that, then there isn't much else you feel like doing with this game.

Of course, you are free to be annoyed at how long it will take, but think about what happens once you finish it. You'll have to find something else to do, now that the game bores you.

Sáb, 10/01/2011 - 19:27
#12
Imagen de Quotefanboy
Quotefanboy
I see what you mean,

but that's why they need to make more bosses.

You see, for a game like this, I can understand how fearful, how devastating, not having specific gear can be.
Like I said, just like monster hunter, if you find yourself in negative fire resist gear, and you get burned, prepare to die.
Same for Vanaduke, if my gear has no fire resist, or heck it has negative resist, GG man. GG. (Don't deny its power those who don't have fire resist. I guarantee, sure you live, but it hurt you a lot.)

Right now you have it for 1 person getting his vog cub / elemental / fire resist gear for vanaduke.

Then they add a Cursing Phantom which is some how weak to, oh I don't know, shadow? Yes a phantom weak to shadow. Dealwithit.png B|
Plus, everything in the stage is a slime, which is doing piercing damage to you with cursing.

Now that person will try to fight that boss, but figure out his piercing/shadow defense is low, his shields can't take the hits, and when he's cursed, it sucks bad. Not to mention his elemental Duke-a-Duke weapon is not doing so hot here, so he needs to change his game.

He needs new tier 5 gear. Completely. A new shield, weapon, and armor set just to be able to combat this boss on his level.
So where does he start? From scratch of course.

Sure, he can make money, but it won't be easy.
For that person it'd be like starting from scratch. Sure, he'll be able to do it faster, but not fast enough. That's what this game truly needs, another end game boss which takes an ENTIRELY different set to kill. That way those shortcuts are needed, because now you're not just preparing for 1 thing, you're preparing for 2.

Sáb, 10/01/2011 - 19:33
#13
Imagen de Psychodestroyer
Psychodestroyer
Ya

But now we're trailing off topic. You shifted to my reasoning of how you'll run out of stuff to do after reaching the core.

Not that I mind, it's just that we're discussing the pros/cons of boss health bars.

Good idea though. Hope OOO is developing another boss. They may have to add more active gates though...

But they should have more than enough boss ideas for now. All they need now is time to make them real.

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