Forums › English Language Forums › General › Suggestions

Suche

Advanced party/join setup

11 Antworten [Letzter Beitrag]
Fr, 09/09/2011 - 01:31
Bild des Benutzers Master-Of
Master-Of

I would like to define what kind of equipment is not allowed in a party I create.

For example, Polaris is annoying. I don't feel good removing players from my party, just because they use Polaris excessively.

Disallowed equipment should be locked at terminals or subtowns, so it can't be equipped after joining, too.
When the party leader leaves, the restrictions should be removed.
When people try to join and don't have the disallowed equipment equipped, they should be asked, if it's okay for them, to play i a party restricted that way.
When people try to join, but have disallowed equipment equipped, another party has to be found or, if no other party is available, they see a prompt, listing what equipment to change and having the usual "create new party" option.

Fr, 09/09/2011 - 08:24
#1
Bild des Benutzers Glowing-Ember
Glowing-Ember
No, no, no.

This is not (yet) a competitive game. I do not want silly noobs blocking my equipment because they don't know how to deal with or work with it.

Polaris can be annoying, yes, but only if the user is an idiot. It's also the best 5* gun and the best line of guns beginning at 2*. Remove the player if they disrupt the party with it.

Mo, 09/12/2011 - 05:14
#2
Bild des Benutzers Master-Of
Master-Of
I doubt Polaris can be used in a way unoffensive for others.

That would mean to remove any player using a Polaris, because it not just pushes enemies out of reach of party members, but also it makes big effects that can hide an entire Lichen Colony. Players can't see, if it's still existent and if they hit it with their sword.
The only way for people to deal with it is shielding whenever someone shoots a Polaris near a monster they are fighting, leaving the Polaris user as the only party member fighting that monster and interrupting all fights he chooses to take part in.

I understand, however, that you don't want noobs to more or less randomly block stuff they don't know. On the other hand, is it really worth playing in a party, led by someone that would block your stuff for a reason you won't understand anyways? You wouldn't be able to join such a group with your equipment equipped. If disallowing of equipment is only possible during creation of a new party, then they would not be able to randomly block stuff you like to use. The gain is, that nobody needs to be annoyed by each others equipment. That's really worth it IMO.

Mo, 09/12/2011 - 09:21
#3
Bild des Benutzers Selenashine
Selenashine
I don't mind Polaris users at

I don't mind Polaris users at all. I think you just have an experience problem. Most of the time it's people using weapons that backfire on them, like an alchemer's ricochet releasing monsters, or a Pulsar pushing enemies around (it's not a problem with any other weapon because they have fast speeds/projectiles). I have never had a vision problem with the Pulsar lines. I'm going to guess that you're a calibur/brandish charge user. Just tell the person to not spread mobs that someone is eyeing. Knockback weapons are the ones most likely to be considered annoying.
Just because you don't feel like acting mean and kicking someone for that reason doesn't mean it deserves a complex edit to the game.

Mi, 09/14/2011 - 04:12
#4
Bild des Benutzers Master-Of
Master-Of
halifix, your post is vague

halifix, your post is vague and not constructive.

What you say about "an experience problem" can have various meanings and none of them fits in the situation.

Your guess is wrong: I am not a "calibur/brandish charge user". ... but what has this to do with this situation?

Actually, Polaris was just an example. Another example for an annoying weapon is the Blast Bomb series. I have some Blast Bombs myself and at first I didn't notice how annoying they are, but now I know. They make huge explosions, that hide anything from view and push enemies around. They seem to be weapons for killing your party members, so you can take their heat upon revive. That's why I don't like to use them much. The Pulsar lines explosions may not be as big as a Nitronome and graphic setting may also have an effect, but they are definitely high ranked in my list of annoyances.

Mi, 10/05/2011 - 19:12
#5
Bild des Benutzers Master-Of
Master-Of
Here's an example

Here's an example image:
[...]
As you can see, the explosion of a Polaris covers me and some monsters (Brute Jelly and Spookat). One of the monsters has been hit by me, as you can see by the damage value above us. However, this monster has not been killed, yet, and it's impossible to tell if it can reach me in this situation.

In this example the shield of ??? is down. He is next to me and in front of us are two monsters (dying Spookat and Rock Jelly):
[...]

This screenshot shows our party, stopped shooting at a Gun Puppy, whose silhouette is barely visible, but the "SHOCK!" text gives a hint where he is hidden:
[...]
However, no party member has yet recognized it is still there and we wait for a clear view.

This is one of the reasons, why it should be possible to forbid weapons like Polaris for some parties, but in a fair way, so people can still decide if they want to play in a party like that or not.

See, in other games, when you set up a gaming server for an FPS or real time strategy game for example, you can choose mods, restrict weapons etc. during setup and people can see that in the server list and choose a game they like to join. That's cool. It would be a nice feature for Spiral Knights, too.

Do, 10/06/2011 - 00:01
#6
Bild des Benutzers Starlinvf
Starlinvf
I'm noticing a strong

I'm noticing a strong anti-social bent to all of Desouler's suggestions. He doesn't want to party with people unless they do things a certain way, but clearly doesn't want to go through the trouble of enlisting people from a friends list, or using the lock party function to his advantage.

And to point out the obvious, the FPS and RTS your using as an example are all player run systems where participants rarely have contact prior to starting the match. In an MMO environment, you can search and enlist people prior to starting an adventure simply by calling around or using a party lobby, most of which are very basic in terms of control. Even Diablo2, which technically isn't an MMO, had large chat rooms players could use to seek out parties if they needed something specific. Every other MMO simply uses towns for this purpose.

But you know whats saddest about all of this..... SK doesn't even rely on builds heavily enough to where each player would even need to coordinate loadouts or risk failure.

Mi, 10/12/2011 - 11:53
#7
Bild des Benutzers Master-Of
Master-Of
Starlinvf, once again you are

Starlinvf, once again you are fooled by your paranoia. I am just trying to max out the fun.
... and you're in the way.

Mi, 10/12/2011 - 12:18
#8
Bild des Benutzers Effrul
Effrul
Starlinvf is the one who is

Starlinvf is the one who is correct. Desouler, this is a terrible idea.

Do, 10/20/2011 - 10:56
#9
Bild des Benutzers Master-Of
Master-Of
That's impossible. Starlinvf

That's impossible. Starlinvf is never correct. Starlinvf just has no life and comments on everything.

Do, 10/20/2011 - 11:03
#10
Bild des Benutzers Madadder
Madadder
Starlinvf is never

Starlinvf is never correct
this alone discredits Desouler

Do, 10/20/2011 - 11:21
#11
Bild des Benutzers Master-Of
Master-Of
I have never seen a helpful

I have never seen a helpful post from Starlinvf. That's a fact. He always states the obvious or is totally wrong.
He has never contributed in any helpful way.

Powered by Drupal, einem Open-Source Content-Management-System.