New Class: The Sentinel
The Sentinel item would be a token (such as a book, or a skull, or a magical orb) that has only one stat: +mana. This stat would tell you how much mana is given to the sentinel class. For PVP, I would suggest 10 mana total. In the following lines I will describe how I would make the Sentinel Class work.
The Sentinel class would have a mana bar at the top of the screen, where the guardian shield hp bar is currently, that would passively recharge over time at a rate of 0.25 blips per second.
On activation, The Sentinel passively heals all party members in an area around himself for 1 heart blip per second, draining 1 mana per second. If the activation key is held for a total of five seconds, all remaining mana is drained, healing party members for an amount equal to the amount of mana drained.
This would effectively implement a healer class into the game for PVP and for PVE (if my class suggestion for PVE is considered)
The stat does not necessarily need to be called "mana", i just used that term because it worked for my purposes.
For implementing the lockdown classes for PVE, the items that replace your shields in PVP could be implemented into the game as actual items, with 1-star to 5-star versions.
That being said, I would love to see these classes implemented into the game simply because it would make guild PVE runs even more exciting and team-based. you would have tank, healer, and dps.
bumpity bump bump