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Ultimate JK by Pawn and Electricmessiah

3 replies [Last post]
Wed, 10/12/2011 - 12:07
Eclecicmessiah

So I hear JK is being revamped, but as one of the games most endeared enemies, it BEGS for an ultimate version as well. You can't just ultimize the other three bosses without giving this guy a well-deserved t3 chance.

Here is what we have so far:

: At least triple the HP, but less minicubes. The number of normal spike jellies can be slightly increased.

: When JK starts to spin, he cycles randomly and fairly quickly through different status cures/immunities. Careful with your vials!

: At the end of each spin, JK is now weak/strong to different types of damage, random of course.

Add any more suggestions, and leave feedback!

Wed, 10/12/2011 - 13:17
#1
Eclecicmessiah
bump, anyone like this?

bump, anyone like this?

Wed, 10/12/2011 - 18:04
#2
Varja's picture
Varja
And Snarby

Snarbolax is having a revamp that shounds like a challenge.

Thu, 10/13/2011 - 02:20
#3
Pawn's picture
Pawn
Co-signed

Love it Messiah.

How cool would that be if after certain spins he could only be damaged by guns. Or bombs. Or vials.

And the changing of weaknesses/strengths would be great. Better come equipped.

Also, how sweet would it be to have a throne room that was like 1.5-2 times as big and there being to jelly kings at once!

Long story short, we love jelly king, he is a blast to fight. Give us moar jelly king (T3 and dungeon+ difficulty).
<3

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