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An idea for keys

4 replies [Last post]
Thu, 10/20/2011 - 09:38
Knight-Solaire's picture
Knight-Solaire

I haven't really fleshed this idea out yet, but this came to me in class and I figured I'd jot it down. Suppose that to fix the dissaisfaction with keys, OOO added... more keys. Make tiered keys available that act differentlly when used on a lockbox.

Bronze Key
-Cost: 250 CE
-When used: Lockbox produces a randomized accessory or a shadow key. Chance of getting a shadow key is fair, but you do not recieve an accessory with it.

Silver Key
-Cost: 500 CE
-When used: User may choose either the color or slot of the accessory to be recieved. The other trait and actual type are randomized. Small chance (less than bronze) of producing shadow key along with accessory.

Gold Key
-Cost: 750 CE
-When used: User may choose both color and slot to be used by the generated accessory. Accessory type is randomized. Very small chance (less than silver) to recieve shadow key alongside accessory.

Platinum Key
-Cost: 1000 CE
-When used: User may specify exact accessory to recieve. No chance of recieving shadow key.

Shadow Key
-Cost: 1250 CE
-Exactly what it says on the tin. It's a shadow key.

Sorry if the post got messed up, this is from my phone.

Thu, 10/20/2011 - 10:18
#1
Mohandar's picture
Mohandar
I have some thoughts to add.

I have some thoughts to add. Lockboxes should stick to accessories, but with the tiered key system as described. Shadow keys should be purchased with boss tokens (a suggestion by someone else I saw): this is the perfect way to lock content. You either have to run the bosses and show that you are capable, or you have to purchase them from someone. At the same time, it stealthily burns energy as well, as many people will use CE on their runs. The problem with the current system is that it slaps the player with a huge up-front cost. By spreading the costs into the time needed to obtain boss tokens, you soften the perceived costs, as players are more likely to discount the time they've spent running bosses.

Edit:
Example, assume it costs 50 energy to run a given boss (due to rez, or starting before the terminal) to net 3 tokens
So if it costs 20x of each token, that's about 7 runs of 4 bosses.
7 x 4 x 50 = 1400 energy.
Of course, you could do this on mist over two weeks, and you would get a fair amount of return while running the boss dungeon. But the point is, it takes two weeks, and any time you shave off will cost you CE. The exact token amounts can be modified; 20 is just an example.
This is an example of a gradual cost, rather than an upfront cost. It's exactly why credit card companies allow you to carry a balance. You actually pay more in the end, but you notice less because you're never paying much at any single time.

Thu, 10/20/2011 - 11:40
#2
Knight-Solaire's picture
Knight-Solaire
Actually, I like the idea of

Actually, I like the idea of trading tokens for Shadow Keys a lot. The gradual cost does make sense, and OOO would still get money from it while keeping the shadow content F2P. I think that would make the general population much happier about the shadow level situation.

Thu, 10/20/2011 - 23:23
#3
Cognito-Mkll
good idea

i actually had an idea VERY similar to this a few days ago. the same thing with the keys just minus the platinum key. i think the platium key would be "overpowered" and it would kinda ruin the idea of having the lockbox as a surprise. however the bronze keys and gold keys idea is what we really need. it would balance out the economy and prices for them and it would make getting an acessory worth the money/ CE you paid for it to get it MUCH easier. bronze i would assume would give you accesories that are not really that great or something that is commonly not wanted by a majority of player while gold would give you a very high chance ofgetting Royal accesories and the Auras. i dont think changing the color is a good idea either (its still a good idea none the less) because again it would kinda ruin the idea of surprise and im pretty sure it would effect the accesory market in a bad way. prices woudl reduce because everybody would get what they want more often and accesories would be easier to get with the lower priced keys and the fact that people would sell alot more of an accesory that everybody wants at one moment then when everybody has it the want for them will suddenly plummet.....so its a good idea though and i wish OOO would implment it.

Fri, 10/21/2011 - 00:17
#4
Kickthebucket's picture
Kickthebucket
hmm good idea, best of both

hmm good idea, best of both worlds :D (we get shadow keys for a decent price, OOO gets their money faster because now people are willing to pay for the key)

OR make shadow keys a payed (like paying for CE) item (but this again will alienate F2P or make it the same as CE so they can buy it and sell it ingame)

well i like the paying with tokens but then there's no money in it for OOO (don't get me wrong i have nothing against them making money)

all in all, i just want them to stop turning SK into a casino.

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