The general problem with knightbots is that they are easialy pushed into mobs and dealt with like flocks of jellies. So how about when they get bumped mid-combo, they stop the calibur strikes and jut forward like the second or third move of the flourish. The puside is that this keeps them from swamping up and being kieted so easialy, the downside is that they would be vunerable after doing this.
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I'm also thinking a strafe move would keep them from turning into giant clots that can easialy be dealt with with bombs and such. They really aren't as interactive as they could be, same goes for gremlins, whoms only real defense, save for the sheild, is leaping backwards then insta-charging you without a warning signal.
Knightbot flourish move and strafe walk.
Sun, 10/23/2011 - 12:04
Orangeo
Mon, 10/24/2011 - 12:53
#2
Orangeo
I can knock them over with a
I can knock them over with a faust, etc, etc, but you have to admit that at the end of a T3 arena, it's ussualy allot of people running in circles killing mindless knightbots, as opposed to the spartan showdown I'm kinda looking for in an enemy knight. Bot. The problem with them is that they don't really encourage sword combat unless they are outnumbered. Adding a strafe function would be nice too, giving them that "cut him off at the pass!" move.
Probably for the same reason you can't interrupt other enemy attacks this way.... your not dealing damage.