We all hate lag. Sometimes we do everything we can to get rid of lag. But the lag I'm talking about here is FPS lag, not ping lag. Some parts of this game can be very laggy and difficult to play in. So here I am to point out some issues and possible solutions.
Problems with Ironclaw Munitions Factory:
- Too many models (The screen feels like a hurricane most of the time)
Problems with Firestorm Citadel:
- Too many Sprites (Mainly the shadowflames)
Problems with the game's performance:
- Java (Not a good engine to use, has bad coding and frequent memory leaks no matter what game you use it with.)
Solutions:
- Reduce the amount of models and things in Ironclaw Munitions without making it too easy. A revamp is what we need here.
- Reduce the amount of sprites in Firestorm Citadel. Change the shadowflames from sprites to models.
- Use another platform. Anything else really, just not Java or Source.
Discuss.
ill admit java wasnt the best choice for SK to be written in but whats wrong with source? i havent had much if any problems with it...
anyway wouldnt they need to recode the whole game? thats expensive and i doubt they will ever consider it