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New UV: PvP Damage increase.

6 replies [Last post]
Thu, 10/27/2011 - 16:40
Gianfri's picture
Gianfri

:) I would like to see what you guys think, and what could evolve from this.

Thu, 10/27/2011 - 17:06
#1
Oakgear's picture
Oakgear
Its great but

Then it won't help in clockworks :T

Thu, 10/27/2011 - 17:21
#2
Nicoya-Kitty's picture
Nicoya-Kitty
I think it'd be nice to have

I think it'd be nice to have a generic damage increase UV. Make it less common than the "Vs [monster]" ones maybe.

Fri, 10/28/2011 - 09:25
#3
Gianfri's picture
Gianfri
I thought about both things.

Yeah, Nicoya has a nice idea.

Fri, 10/28/2011 - 10:32
#4
Gianfri's picture
Gianfri
Construct!

We knights are robots, we should be weak to construct :o

Fri, 10/28/2011 - 11:22
#5
Frostythepyro's picture
Frostythepyro
no nicoya, not less common

no nicoya, not less common than vs constructs, less powerfull. at the most it should max out at a med bonus. Though I think it would be far more entertaining to simply add a small special damage value to the item. Like elemental damage: low on a snrble barb.

as for the op, it is a generaly poor idea for two reasons, one this game is about the clockworks, not about pvp, as much as i love lockdown, creating gear or UV that are useless in the clockworkds is a bad idea.
two: folks die fast enouph in pvp as it is, knight damage progression far outpaces knight defences, to make that more pronouced is not good, doubly so in a UV, while t3 pvp is ripe with tweeked UV's and trinkets, the lower tiers are less so, which provides a much more even playing feild between the wealthy and the less wealthy.

Fri, 10/28/2011 - 11:35
#6
Novium
NO Tahts what trinkets are

NO
Tahts what trinkets are for.
Its fine as it is , as a skolver + GF and 1/2 hit kill you.
We don't want any 1 hit killing GF noobs ;0

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