:) I would like to see what you guys think, and what could evolve from this.
New UV: PvP Damage increase.
I think it'd be nice to have a generic damage increase UV. Make it less common than the "Vs [monster]" ones maybe.
We knights are robots, we should be weak to construct :o
no nicoya, not less common than vs constructs, less powerfull. at the most it should max out at a med bonus. Though I think it would be far more entertaining to simply add a small special damage value to the item. Like elemental damage: low on a snrble barb.
as for the op, it is a generaly poor idea for two reasons, one this game is about the clockworks, not about pvp, as much as i love lockdown, creating gear or UV that are useless in the clockworkds is a bad idea.
two: folks die fast enouph in pvp as it is, knight damage progression far outpaces knight defences, to make that more pronouced is not good, doubly so in a UV, while t3 pvp is ripe with tweeked UV's and trinkets, the lower tiers are less so, which provides a much more even playing feild between the wealthy and the less wealthy.
NO
Tahts what trinkets are for.
Its fine as it is , as a skolver + GF and 1/2 hit kill you.
We don't want any 1 hit killing GF noobs ;0
Then it won't help in clockworks :T