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Bomb idea: Copenhagen Interpretation Bomb

7 replies [Last post]
Mon, 10/31/2011 - 00:26
Nicoya-Kitty's picture
Nicoya-Kitty

So we all generally know how DPS bombs work. You get an AoE explosion, and, roughly speaking, anything within that AoE gets the same amount of damage done to it. More monsters in the blast radius? More DPS!

But, much as a quantum mechanical wave collapses to a single particle when observed; what if the collective damage of the bomb blast, rather than being spread evenly among the monsters, instead collapses to a single particle of destruction centred on just one single monster?

For example, let's suppose we have 4 zombies shuffling around. We drop a nitronome in the middle of them, and the detonation does ~200 damage to each (and knocks them into your team mates mid-attack, most likely). Drop the Copenhagen Interpretation Bomb, and the detonation does ~800 damage to one, zero to the other three.

Now, it's quite likely that once you get more than 5 or 6 monsters grouped together, that the amount of damage delivered would be more than enough to instantly vaporize any single one of them a few times over, so the excess damage would then spill over to another random monster and so on down the line until it's exhausted.

Granted this does have the possibility of being a bit OP, so let's say that the excess damage spill over scrubs off 1/4 of the remainder with each monster it goes through.

Mon, 10/31/2011 - 01:23
#1
Starlinvf's picture
Starlinvf
So its kind of like a chain

So its kind of like a chain lightning attack?

Mon, 10/31/2011 - 01:32
#2
Knight-Solaire's picture
Knight-Solaire
@Starlinvf That was exactly

@Starlinvf

That was exactly what came to mind for me. It could look like an antenna that is placed on the ground, and when it goes off it arcs a lightning bolt to the nearest enemy, then bounces from there to the next one at reduced damage, and so on.

It could also fit as a gun. For anyone who's played Starcraft, the Mutalisks' glaive wurm comes to mind. It hits up to 3 enemies by bouncing from one to the next, dealing 1/3 damage with each hit; it deals 9 damage to the initial target, then 3 to the first bounce target, then 1 to the second bounce. The projectile could be a bouncing bullet or arc lightning as described for the bomb above.

Mon, 10/31/2011 - 08:53
#3
Ghret's picture
Ghret
The calculations I think the bomb would do are like so:

Count the number of Monsters there are + calculate the amount of damage it would do to each; Choose the Monster with the highest HP; will the attack kill it? No = Do all damage to that 1 monster. Yes = Next

===Next===

Do 1/x (x being the Number of monsters in the blast radius) of the total damage to the 1st randomly chosen monster, 1/x of the damage to the next monster, 1/x of that damge to next random monster, and so on until its hit each monser once. (All damage which occurs as a decimal is rounded down) (Disregard any monsters that are already dead when its their turn as missing it, and do their alloted damage to the next monster)

===Example 1===

Lumber (500HP, 300 Dmage Taken)
Fiend (150Hp, 60 Damage Taken)
Gremlin (200Hp, 150 Damage Taken)

3 Monsters. 510 Total Damge. 500 - 510 = -10. Yes. 510/3 = 170 Damage to Fiend. 170/3 = 56.6 (56) damage to Gremlin, 56/3 = 18.6 (18) Damage to Lumber.

No, anyone got any suggestions on my Formula?

Mon, 10/31/2011 - 17:35
#4
Orangeo's picture
Orangeo
I'm kinda confused on this

I'm kinda confused on this one. Seems like one of those residual weapons that you link between monsters, doing less and less damage-per-link? Seems like a gun, though you said it was a bomb that targets monsters. How about a plantable turret? The ring is it's maximum firing range, and the expanding timer shows how long until it collapses.
Feel free to try and explain your idea to me though, it went in one ear and out the other.

Mon, 10/31/2011 - 20:57
#5
Nicoya-Kitty's picture
Nicoya-Kitty
@Orangeo Ok, so, you know how

@Orangeo Ok, so, you know how a bomb works, right? It blows up and inflicts X damage across each of the monsters for a combined damage output of Y. This bomb would take roughly that same Y combined damage and spread it unevenly around only a few of the monsters, leaving the rest untouched.

Tue, 11/01/2011 - 01:06
#6
Starlinvf's picture
Starlinvf
@Orangeo: Pretty much. You

@Orangeo: Pretty much. You just base the order of targets on distance from the center, and have it work its way outward. Zap the target, deal damage, move to the next one in the order until some kind of limit is reached.

And the Plantable turret idea is absolutely stellar. Give it a fixed DPS, and then have it attach the closest monster until it a. dies, or b. runs out of time. Other variants wouldn't be difficult to make either.

Wed, 11/02/2011 - 12:47
#7
Orangeo's picture
Orangeo
Gotcha, I was on track, to

Gotcha, I was on track, to some extent. Seems like it would be cooler as a gun though, where you aim it as opposed to having it just shoot the nearest monster. Pretend it was set next to a monster with very low health and one with full health. If the full health one got closer, then you're still getting attacked by two monsters. Gotta kill them based off of danger level and time level, and a bomb isn't smart enough to identify what monster it can kill fastest, or what monster is most thretaning. A gun on the other hand, when operated by a skilled player, is definitely able to select the best monsters to kill in descending order.
That being said, I'm all for a residual bomb or a current bomb or whatever if the gun sounds any less appealing. How about the range is only for the first bolt though? Then the range is centered on the targeted monster, reduced a bit, and anything within that range is shot. Then the process keeps repeating untill no new monsters are in range. That way you could make long chains as opposed having to still keep things in the radius like the blast bomb.

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