It isn't clear to my what OOO's design goals for the shadow lairs is.
Is it something "special", so they expect people to do only a few times, enough to get the armor and not much more?
Is it something that only the most skilled players should be able to (easily) get access to?
Is it something that only the richest players should be able to {easily) get access to?
Is it something that people should be able to do regularly?
How OOO intends shadow lairs to work will greatly influence how they grant access. If a ringer could give us a hint, that would help us players give suggestions.
OK, personally, I could see shadow lairs being made to have much easier access to skilled players, but even the most skilled players not having as easy access as they have for the other bosses.
One suggestion I saw was to trade boss tokens for shadow keys. Say, 50 furmious fang tokens for a shadow key, or 10 almirian seals, or something. I think this would be better than the current paywall system, but being able to beat a T1 boss to get access to a T3+ boss doesn't seem quite right, even if you had to get many more tokens.
An idea that I've been pondering is to get another token any time you would get a gold survivor achievement, that is, completing a t3 run without having to revive. Each tier run causes 90 energy to be sunk, plus a lot of time. If it took ten tokens, then at least 900 energy would be sunk. That's less than what the was during the special, but I suspect for most T3 players, they would end up sinking two or three times that much energy trying to get those tokens.
Ok, those are two ideas to start things off. What other ideas do players have for OOO to consider?
I am rich (274k crowns and 7.7k Ce) but i havent done a shadow lair yet because i dont want to use the money it would take to craft a good 5* item FROM a 2* item, with a CHANCE of getting some extra boss tokens and a chance to craft a 5* item which are mostly in line with the others (mercurial demo needs some serious buffing, crusader too, and well really, all of them, you should actually get something good...)
Its great endgame content (for now..) but most people cant even do it, and people who are good enough wont be able to do it regularly. Personally, i think the price should be SKILL, if you are good enough, then you can do it. But, you could also raise elevator prices up to 20 or something or make it so you use 100 energy right when you enter and the elevators are free.
Shadow key system is a FAIL, OOO is losing players (aka customers) because of the extreme conditions of obtaining and the bleak chance of getting to the end. I usually like to practice levels, get to know them so i can really become good. Ive done that with all the bosses (besides shadows). I might spend CE to get one if they were permanent, but im not sure if those armour sets are worth it, at this point they are for looks, but that is what costume items and accessories are for...
So, I would like either:
Cheaper silver keys
Permanent shadow keys
Better armour (i want weapons too)
How about using the shadow key to gain access to the alchemly machine? So if you fail thats not more than 1500 CE down the drain
Basically OOO, you are making a ton of money off of people failing or people continuously dishing out their own money to get awesome gear for looks
The people still in shock that this horrible idea would be put in place (like me) are either quitting the game or refusing to try them until something is done about it, cant wait till the new methods come out, better not be as much of a fail.