OK, something recently reminded me about the achievements in Spiral Knights, and overall, I'm pretty disappointed.
Let's go over the basics. An ideal achievement should:
- Encourage you to play in a way that is fun for you and the others playing with you
- Give you insight into the game, or make you look at some part of it in a new way
- Make the player feel like they've accomplished something when they get it
A good achievement should NOT:
- Require more play time than necessary to fulfill their basic concept
- Require you to do things that are less fun than ordinary gameplay
- Frustrate your allies or make the game harder for them to play while you are attempting them
- Be a transparent attempt at self-interested manipulation on the part of the designers
That's mostly common sense, right? I mean, I don't think any of these should be particularly subtle controversial. Achievements are special things you can achieve. Achievements that make the game more fun to play are good, achievements that make the game less fun to play are bad. Obvious reasoning is obvious. So let's review some examples from the game:
Survivor achievements are GOOD. They demonstrate skill and perseverence, they encourage you to play well, and you feel like you've done something impressive when you get them. Kudos, you got a couple of these right.
Defeat This Boss and Tier N Access are OK. They're simple and obvious stuff that virtually everyone would do anyway, but they serve as progress markers. I guess that's a legitimate function, though calling them "achievements" is a stretch.
Deposit One Jillion Minerals achievements are BAD. That's essentially just a measure of how much you've played. There's no skill involved, no insight to be gained, no bragging rights worth having. They're a skinner box, not a game. Boo!
Fully Loaded and similar achievements are MORALLY OFFENSIVE. That's like having an achievement for "pay us $50". The ONLY meaningful step involved in acquiring this so-called "achievement" is spending energy, and you've even set things up so that it's impossible to do on pure mist, so you're literally guaranteed to receive actual real-world monies for every person who earns this. Spiral Knights would be a better game if you deleted these right now. I'm completely serious. Whoever came up with this deserves a serious scolding.
Now, let's brainstorm some good achievements:
- Icebreaker: Free a frozen ally by attacking them
- Murder Pinball: Knockback a monster into a bomb explosion or mist cloud
- Not On My Watch: Knockback or interrupt a monster that is about to damage an allied knight
- I've Got This One: Disable a trap beefore your allies run through it, or hit a timed switch to open a gate they're standing near
- Decoy: Run to the other side of a monster that is tracking you so that an ally can attack it from behind
- Hammer and Anvil: With an ally, combo a monster from opposite sides, so that it stays within range of both of you
- Synergistic Specialists: Hurt a monster with a damage type it's weak against while an ally hurts a different monster with a different damage type that IT is weak against
- Improvised Explosives: Kill an enemy with a dying blast cube
- Final Foot: Shield just before a trap you're standing on activates, and then get off of the trap without being hit
- Don't Scratch My Shield: Shield bump an enemy about to hit you so that it doesn't hit anyone
- Got to Catch Me First: Don't take any damage between when your shield is broken by a monster's attack and when it recovers
- Fatal Interaction: Kill a monster by poisoning it and then allowing it to be healed
- Stop Hitting Yourself: Kill a monster by cursing it and then allowing it to attack
http://penny-arcade.com/patv/episode/achievements
this was going to pop up sooner or later