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Dangerous silkwings and boss 0.0

2 Réponses [Dernière contribution]
ven, 11/04/2011 - 17:47
Portrait de Varja
Varja

Silkwings:
Status silkwings would be cool.
Attack: sends a slow cloud of mist towards a knight.

Scorchwing- fire
Circuitwing- shock
Frostwing- freeze
Slickwing- poison
Hazewing- stun

And only found in T3:
Slipwing- sleep
Plaquewing- curse

the cloud does not actually do damage, just the status.
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Shock themed T1 boss: Syncrine

Read before going on:
i know there is a suggested griever boss thread, but this is MY idea. if you prefer the griever idea, it's ok not to read this.

-Levels-
Curcuit Citadel:
-Pulsing Corridors
-Static Silk Showdown
-Skyline barricade (boss)

the levels are a Aura Isles/Castle mix that is under a powerful thunder storm.
the last stage is directly in the eye of the storm.

The fight is on a large rectangle. there are spikes in the southern wall

Syncrine stays at the north side, just at the edge of the field, out of reach.

Phase 1:
Attacks:
-a dash attack across either the far left, middle, or the far right of the field
-summins Devil-IT / silkwings
-Charges then summons a gust of shock mist across the field. the gust has a large knockback that can send you into the spikes. When Syncrine charges, pillars rise on the battle field. these can block the mist. After the attack, if nobody gets hit by the spikes of gets inflicted by shock, Synchrine will hover over the edge of the field, just in reach for swords.
After she (yea, thats right) takes enough damage, she goes to the next phase.

Phase 2:
Attacks:
-Dives down under the stage. A circle of sparks appear under the stage. after a second, Syncrine will bolt through the floor, causing EXTREAME damage and knockback.
-now summons Circuitwings
-Syncrine now can do 2 gusts. after the first gust, the pillars reset, then she attacks another time.
-After she has 20% health, the last phase begins:

Phase 3:
Attacks:
-Syncrine puts her wings together, then quickly seperates them, creating 3-7 mist clouds that follow the knights
-Chance of spawning Devil-IT overtimers
-does 3 qusts, with the last one longer than the other 2\

Drops 3-5 Circuit sheets (wings)\

Rewards:

-Silk buster (gun) 10 tokens
combo: 3 moderate speed rounds with chance of shock
Charge: summons 3 slow moving, but powerful, homing mist clouds

-Circuit Scythe (sword) 10 tokens
combo: a 4-hit combo
Charge: a dash with a wide swing that can cause shock

-wind chaser (helm) 20 tokens
Shadow and shock resistant
Movement speed increase: low

ven, 11/04/2011 - 17:52
#1
Portrait de Khamsin
Khamsin
Dangerous silkwings =

Dangerous silkwings = greavers.

ven, 11/04/2011 - 22:33
#2
Portrait de Nechrome
Nechrome
not bad. pretty good. but

not bad. pretty good. but maybe change the "Pulsing Corridors" to "Pulsing Path/Passageway" of "Charging Corridors," as boss stratum levels tend to start with the same letters (Perilios Path, Charred Court, Garden of Goo, etc).

I'm not to sure about what other people would think of this idea, though. I love it, but lots of other people hate fiends and shock A LOT. Mixing them together is a good way to get totally pwned if not prepared correctly. Other than that, it's great.

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