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Safety lock on "Join" during exploration & not able to speak to NPC (FSC) if enemy is in range

5 replies [Last post]
Sun, 11/06/2011 - 05:46
Fraxur's picture
Fraxur

We seriously need a safety lock on the "Join" button. I've clicked Join instead of Invite a lot of times before and today it happened again to one of my friends. There should be a confirmation prompt when you are in a run and it should say something like: Do you want to leave your current area to join (Name).
Also, you should not be able to speak with a NPC (Sprite and Skull in FSC) there is a enemy around. The best way to do it in my opinion is to set a parameter. If an enemy is inside that parameter, you will not be able to talk with the NPC, and this will prevent you from attacking the Sprite/Skull (which triggers a conversation and you get killed by the Zombie) instead of hitting the Zombie. Another way is to be invincible when talking to a NPC but I don't think the devs will implement that.

Sun, 11/06/2011 - 07:21
#1
Khamsin's picture
Khamsin
I agree. There are

I agree.

There are confirmation boxes for tons of silly stuff but not for some of the stuff it is needed for.

Mon, 11/07/2011 - 10:14
#2
Fraxur's picture
Fraxur
bump

bump

Mon, 11/07/2011 - 15:27
#3
Master-Of's picture
Master-Of
y u bump?

y u bump?

Wed, 11/09/2011 - 12:57
#4
Fraxur's picture
Fraxur
y u ask "y u bump?" but not

y u ask "y u bump?" but not say "thats a good idea!"

just joking.

Because the points I mentioned above is really annoying and I really want OOO to do something about it.

Wed, 11/09/2011 - 20:45
#5
Buckdida's picture
Buckdida
Yes, yes, yes. I'd think it's

Yes, yes, yes. I'd think it's very important to have a confirmation for joining another player- I always have to be very careful to click "Tell" or "Invite" rather than join.

Considering the fact that a join can:
1. Accidentally take you out of your current run
2. Spend energy to join that person
3. Spend crowns to join that person

We really need a confirmation for that.

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