Yup, that is why it is a competitive PvE event, maybe I should change the title to that? That is actually why I think it would need to go separated of Krogmo, because that is "entertainment to monsters through players pain", while these competitive PvE events would be more "cause even more pain to monsters".
You would still need to resurrect the other team for advancing in some places, maybe I should have specified that too. Anyways, risking a wipe would mean that you wouldn't get any tokens... Though friendly fire was an idea I got to actually 1-Be more careful, 2-Make what you are actually complaining possible, as it is a "free for all" race to get kills and do the better job, so all is allowed in war. 3-Tactics to claim monsters and even make games with shield pushing in them. Also, that friendly fire wouldn't be full damage, it would be half a heart, for example, because we all know the BIG damages in Lockdown. Think of it as the friendly fire in old beat em' ups, where you could make long fights against your 2nd player if you got bored and such. It is still just one of the ideas, friendly fire isn't not needed to be accepted.
About waves: there could be events of "holding back an invasion" for example, or in the Wolver assault itself, I made a possible reference that until you killed one or more Alpha Wolvers you wouldn't be able to move on, so that could affect tactics such as the other team defending the Alpha Wolver while they try to get more points claiming other Wolvers.
Your "2 roads, meet at center" could also be a mode, sort of like "Pincer attack the (insert) army!" Not all of the competitive PvE arenas have to have all 2 teams in the same place. I played another MMO that had such an event where 2 teams fought in a mirrored arena against a big boss that spawned lots of robots, and whoever killed that first won. Though, that would feel like a "competitive Team Attack", so I like your idea better of having to kill the target in a "meeting area". Also, not all events would need to have "race specific" things. For example, the Gremlin attack! one could perfectly have Constructs in there.
And about "same weapon usage"? Well, of course it depends to which mission you would go, if you are geared with Shadow weapons, enter the Gremlin Attack challenge, etc... of course better geared people will do most likely better, but that is a given for anything, I think, haha. Also... you could build your player to annoy the other team, with knockback weapons and such.
i have two gripes about this. first, it almost sounds like things are set up like a typical clockworks level. second, pvp takes place in krogmo's colliseum, therefore for pvp to be outside that context just doesnt fit very well. i think it would probably be more fun holding off droves of oncoming enemies like turret defense. the idea of FF sounds lame tho, and if the penalty isnt big enough, why not just kill off the other team so they cant do any damage? FF shouldnt be part of this imo. instead you could just spawn mirrored smaller levels like a race course (its a colliseum event after all!) so they will not interfere with each other at all and connect them at the end for the "finale", where the first team to reach it gets to start inflicting damage earlier. i think that having such specific races causes problems of a lack of variety of weapon usage. everyone that does LD t3 knows the place is flooded with piercing weapons and gran fausts. also, i feel like any new pvps should give a little love to gunners if possible.