I think to make spiral knights more fun, the enemies would be acting like players by how they can get hurt by the same things us players do.
Enemies die from the same things players do
Disagree with this one, sorry.
Arenas and FSC would become way, wayyyy too easy.
Disagree? Well logical explanations for immunity then. I demand those somewhere at least.
Zombies: there Dead, and just dont care about impaling their bones on metal spikes
Jelly: ... you have to do a lot to them any who... so, whatever :P
Wolvers: Ninja. 'Nuff said.
Constructs: The're made of metal, that can resist enough stuff on its own...
Feinds: <-- Their named that for a reason
Gremlins: They LIVE here fro crying out loud! >.>
Oh, and "Lolz" on you!
I may be off, but I think I remember an Ice Cube getting melted by a fire vent. The premise alone is strange, why would there be an ice themed monster in a fire zone or vice versa? But if it the situation did occur, then the result would make sense.
I agree that monsters should not take any damage from environmental hazards. The game's AI is not designed to prevent suicide, but to challenge the player. Though, using a Rocket Puppy to blow away his companions is very satisfying. Doing so iis a skillful act by the player, not the game beating itself. I would not want to kill a zombie just by shield bumping it onto some spikes. This would make many areas (like the third arena rooms, RCR, and FSC) almost trivial.
I think that environmental hazards should impart a status on the monsters. Currently, they do and don't. Quicksilvers get charged by elemental grates, so why don't Constructs get zapped? I would like to impart a status effect on something by maneuvering it, whether its take some damage or not.
There it would be some exploits and problems from this though like enemies killing each other, enemies getting caught install places on re-spawn blocks and dying a slow death, and players leading enemies onto spikes which the get stuck on. Theres probably more.