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Enemies die from the same things players do

5 replies [Last post]
Sat, 11/12/2011 - 21:19
Superstronglegend

I think to make spiral knights more fun, the enemies would be acting like players by how they can get hurt by the same things us players do.

Sat, 11/12/2011 - 21:23
#1
Echo's picture
Echo
There it would be some

There it would be some exploits and problems from this though like enemies killing each other, enemies getting caught install places on re-spawn blocks and dying a slow death, and players leading enemies onto spikes which the get stuck on. Theres probably more.

Sat, 11/12/2011 - 21:25
#2
Rubyeclipse's picture
Rubyeclipse
Disagree with this one,

Disagree with this one, sorry.

Arenas and FSC would become way, wayyyy too easy.

Mon, 11/14/2011 - 12:02
#3
Windsickle's picture
Windsickle
Disagree? Well logical

Disagree? Well logical explanations for immunity then. I demand those somewhere at least.

Mon, 11/14/2011 - 12:30
#4
Tsubasa-No-Me's picture
Tsubasa-No-Me
Heheh what can i do...

Zombies: there Dead, and just dont care about impaling their bones on metal spikes
Jelly: ... you have to do a lot to them any who... so, whatever :P
Wolvers: Ninja. 'Nuff said.
Constructs: The're made of metal, that can resist enough stuff on its own...
Feinds: <-- Their named that for a reason
Gremlins: They LIVE here fro crying out loud! >.>

Oh, and "Lolz" on you!

Mon, 11/14/2011 - 12:32
#5
Negatory's picture
Negatory
Faulity recollection

I may be off, but I think I remember an Ice Cube getting melted by a fire vent. The premise alone is strange, why would there be an ice themed monster in a fire zone or vice versa? But if it the situation did occur, then the result would make sense.

I agree that monsters should not take any damage from environmental hazards. The game's AI is not designed to prevent suicide, but to challenge the player. Though, using a Rocket Puppy to blow away his companions is very satisfying. Doing so iis a skillful act by the player, not the game beating itself. I would not want to kill a zombie just by shield bumping it onto some spikes. This would make many areas (like the third arena rooms, RCR, and FSC) almost trivial.

I think that environmental hazards should impart a status on the monsters. Currently, they do and don't. Quicksilvers get charged by elemental grates, so why don't Constructs get zapped? I would like to impart a status effect on something by maneuvering it, whether its take some damage or not.

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