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Show Attack Damage? How about show party members' damages as well?

14 replies [Last post]
Sun, 11/13/2011 - 13:14
Plibii's picture
Plibii

Just a little something I've been wondering about for quite some time now.
Why shouldn't other players' damage numbers be shown as well? There might not be any advantage to such a feature but I'd like to see how handy my weapons are in defeating mobs compared to my fellow party members.

Sun, 11/13/2011 - 13:24
#1
Psychodestroyer's picture
Psychodestroyer
Well...

Because you may confuse them with your own, I think.

Otherwise, another good option to have, if it's possible.

Sun, 11/13/2011 - 13:47
#2
Plibii's picture
Plibii
If that's the case...

They can just make them show up in a different color or give the font a different outline.

That way they can't be mixed up with your own.

Sun, 11/13/2011 - 13:53
#3
Psychodestroyer's picture
Psychodestroyer
I suppose

Then hope they add it as an option in 'advanced damage display settings'. People may want this.

Sun, 11/13/2011 - 15:30
#4
Plibii's picture
Plibii
Maybe

I just posted this because I myself was interested in such an option, I do not know how many others, if any are also interested in this.

Sun, 11/13/2011 - 15:40
#5
Marazo's picture
Marazo
you can see your own attack

you can see your own attack damage guys, surprised some1 hasnt said that yet...
Just go to options, go to the "Game" tab, and check show attack damage.
Also, while your dead, when you view other people, if you have show attack damage you see their damage.
While you are alive you cant see that, but they could make it so it shows in a different color than yours to avoid confusion. It might cause more lag, and maybe even more kicking of players because of equipment.

Sun, 11/13/2011 - 15:48
#6
Psychodestroyer's picture
Psychodestroyer
...Um?

I know we can see our own, and that you can see other people's from their view when you're dead.

Your second point is pretty much summing up what this thread was made for, and discussed just now.

Sun, 11/13/2011 - 16:08
#7
Marazo's picture
Marazo
well the first part of the

well the first part of the tiltle "Show attack damage?" makes it seem like its about ur own...
and I just looked over the part about color after the fact that i posted.
so to make up for that, ill add some contructive stuff.
So, your colors are:
Weak:gray
Normal: Brownish
Strong: Orange/yellow

How about for Player 2 we'll call it:
weak: pink
Normal: dull red
strong: bright intense red

player 3:
weak: light blue/baby blue
normal: dark blue: Vivid blue

Player 4:
honestly dont know, something along the greens

this will not affect your own colors, you will always see the default. but for your party members they will be assigned a color depending on order in which they appear in the party, but will skip over you. so each player will see a different color for each person, but everyone will see the default colors as their own.

Another option is having the damage number color vary on your character color, so even you will pink numbers or green numbers for your own damage.

Sun, 11/13/2011 - 22:12
#8
Nergee's picture
Nergee
i think this could be a minor

i think this could be a minor change that is useful. i'd also like to see a damage counter at the end of each level to see which combinations/tactics yield more damage.

Mon, 11/14/2011 - 12:16
#9
Negatory's picture
Negatory
Benefit of Additional Screen Burdening?

I agree that knowing other players' damage is interesting. From the vantage point of shooters, co-op, and multiplayer games, having your own numbers and those of others on screen together is too much at once, visually. The end of level summary can be a good way to convey this info, though interpretation of such may reap havoc on many parties. Varying playstyles will also contribute to a wide discrepancy in numbers, look at the damage in Lockdown between the Striker and the Guardian. I would hate for people to be judged solely by their damage done. After all, this is a skill based game, right?

Being able to see my own numbers helps me in many ways. I'm going to use a 2 swing sword and blast bomb as an example. Knowing how much additional damage the second swing does in comparison to the additional vulnerability gives me a choice to make in regards to playstyle. This is very good. Knowing how many times I must hit something with a bomb versus how many sword swings also presents me with a choice. This is also very good. Then, there are many times when I turn off the numbers as I feel comfortable enough with them.

Does knowing my teammates damage provide me with a choice to make? Maybe. Does knowing their damage as it happens provide me with a choice to make? Probably not.

Tue, 11/15/2011 - 02:52
#10
Nergee's picture
Nergee
but wait!

it wouldnt have the huge disparities that PVP has, unless something was wrong. while LD is about capturing points, PVE is about killing monsters. "varying playing styles" should still amount to a means to kill monsters and therefore damage is a more fair judge in PVE than PVP. if you frequently attack you will deal damage (the same applies for pvp really, unless you are a gunner). the more conservative player might deal a lot less, but im sure a player would respect it if that conservative player was a good survivor who rezzed him if he needed it.

the damage disparity in pvp comes from people dying very rapidly and repeatedly against powerful weapons - it can be that they suck or the other guy is a beast, but the same circumstances do not exist in the clockworks. this is because the AI is predictable, such high damage in pvp is rare, shielding is available to all and people are less suicidal. theres probably other reasons but i think that gets my point across.

seeing what damage my teammates do can actually help me decide what to do, but its mainly for future reference and not an instantaneous decision as you appear to indicate. i could see hard numbers that tell me if gun spamming or using sword A or B was more damaging in a given situation and do stuff like settle just how damaging AoA is. besides, its a small change that is to be optional. if you feel it clutters, you dont have to use it.

Tue, 11/15/2011 - 11:27
#11
Negatory's picture
Negatory
Let me do this...since I

Let me do this...since I think you missed my point.

Knowing other players' damage is a double-edged sword. I just hope that it would not lead to GearScore judgements and DPS meters. As you pointed out, the option to not use it may be required.

Tue, 11/15/2011 - 13:29
#12
Nergee's picture
Nergee
i did get your point, and in

i did get your point, and in fact most of my last post responds to it while i feel you missed mine. i feel like your concern is that low damage players will be subject to criticism or even kicking, but i would argue that damage shouldnt be that much different unless there IS a huge output disparity, such as someone carrying the team, or vice versa someone not contributing enough (first section of my last post). as i said before, the CW are about killing monsters and everyone should try to kill them 98% of the time. if you arent attacking, then what are you doing? you argue that damage amounts to gear, but that isnt exactly true. in LD i have seen people in 4* destroy 5* players, and even yesterday i saw a wolver with a DTB do more damage than some of his 5* teammates. in CW i have taken 4* players on their first runs in FSC and they've helped out. in summary, low damage in CW will be a good indicator of a slacker. if you dont slack, it shouldnt be a problem.

you compare the score judgments to that of LD, but the CW are different from LD, and people's styles vary greatly from the CW to LD. in section 2 i tried to elaborate the differences, that basically you shouldnt die instantly. if you are alive and not attacking, what are you doing? the only exception to this will probably be the status bomber, but everyone can see such a contribution.

Tue, 11/15/2011 - 14:32
#13
Negatory's picture
Negatory
"you argue that damage

"you argue that damage amounts to gear"
No, my point is the opposite. My point is that exact assumption hurts the game.

"if you arent attacking, then what are you doing?"
"if you are alive and not attacking, what are you doing?"
"the status bomber"
Exactly.

"...and they've helped out."
Exactly.

TL:DR; Stop arguing, I'm trying to let you know that I'm on your side.

~I was tempted to write a counter post, just because it's way to easy to get you excited.

Tue, 11/15/2011 - 19:39
#14
Nergee's picture
Nergee
:3

well, my point is the nuance that they shouldnt take the information it that way and wasnt directed at you specifically. re-reading my post it does sound rather excited but i just typed it really quick in between things, i do mean this discussion in a platonic way.

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