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second punch, god forbid

5 replies [Last post]
Mon, 11/14/2011 - 18:36
Eclecticmessiah's picture
Eclecticmessiah

Not sure if i want this or not for sure so dont add it yet :)

keep punch and make his uvs fill a primary uv slot

make a second punch that gives the following uvs:

swords: shielding time reduction, early hit-stun chance increase, third hit connection chance increase, knockback increase

bombs: detonation time decrease, shield time reduction, range increase

guns: range increase, shield time decrease, eff it i hate guns.

idk this might be bad maybe just add these uvs in? although it would totally invalidate all current top notch gear and maybe be OP. idk :( i havent thought this through enough but its a skeleton.

Mon, 11/14/2011 - 19:00
#1
Juances's picture
Juances
You will have faster

You will have faster shielding with an ASI bonus, the other bonus are too situational and sword dependant.
Same for bombs, the only way i could want decreased detonation is with the DBB, the other bombs are timed perfectly.
Range could be a valid UV, but balance would be critical.

Tue, 11/15/2011 - 01:11
#2
Nergee's picture
Nergee
-1

sounds like it would basically kill all balancing of weapons.

Tue, 11/15/2011 - 01:16
#3
Heavy-Duty's picture
Heavy-Duty
...

In search for balance... perhaps drop another stat when Second Punch's purchased stat is increased?

Tue, 11/15/2011 - 17:58
#4
Zephyrgon's picture
Zephyrgon
Nah

The whole point in hating punch is that u have to ROLL for uvs. that's it. If you want suggest a system in which we don't have to do this.

Tue, 11/15/2011 - 18:08
#5
Orangeo's picture
Orangeo
" the only way i could want

" the only way i could want decreased detonation is with the DBB"
...BAB? Or as that been long forgotten?

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