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Arsenal Stations in front of Danger rooms (+ other places)

4 replies [Last post]
Thu, 11/24/2011 - 01:57
Ufana

Yes, danger rooms should be dangerous, but as it is now, the rewards don't really justify you having to go in there with the wrong equipment so it'd be great to add arsenal stations there. I'm tired of opening those energy gates just to find out that p.E. there's a "bullet hell room" behind it when I didn't bring a gun.

( Also, arsenal stations in other places would be neat at times. Like the beginning of boss-strata lvls, too: Don't see why not. No reason to punish players that (a) bring 3* armor to solo fsc to lvl it or (b) forget to change their equipment. They can leave/rejoin if they're in a team anyway. )

Thu, 11/24/2011 - 07:04
#1
Orangeo's picture
Orangeo
+1/2

They would have to be inside the danger room. If it was in front, people could use it for the rest of the level without playing the room. You'd also need a 1-way gate to keep people from coming back and abusing it.
Still, I'd rather just have more rewards than better equipment for danger rooms.

Thu, 11/24/2011 - 07:09
#2
Juances's picture
Juances
*facepalm*

There is a station at the beggining of boss strat, it's just one since all the enemies are the same, no reason to change.
And about the danger room one, unless you put it right in the middle, you'll still have the same problem, plus there is no way to tell what will spawn on some rooms.

"Don't see why not. No reason to punish players [...]They can leave/rejoin if they're in a team anyway."
If they are stupid enough to forget to equip, then they deserve to do this and lose some rewards/waste energy-crowns.
We shouldn't promote ignorance/laziness.

Thu, 11/24/2011 - 07:29
#3
Orangeo's picture
Orangeo
Theoreticaly, you can't

Theoreticaly, you can't remember to bring the right tool if you don't know what it is. Not that this really helps Ufana, but it's still not possible to do that. Now, in Ufana's defense, you might want everyone to equip different weapons so at least one person will be strong against the monsters. That, and you can't see the level types on your freinds list, or the fact that your freinds are even in a danger room.
Ufanas post presents some minnor problems with a fair solution, though I'd rather just be able to see the original level type on my freinds list and get more money.

Thu, 11/24/2011 - 09:01
#4
Ufana
For once... If I'm not

For once... If I'm not totally mistaken, you CAN see what mobs are going to spawn in a danger room. Most of the time, as soon as you see it on the minimap, the possibilities are reduced to one or two spawn combinations and another clue (like what sort of blocks are in there) gives away the rest when you actually see it.

Making two oneway-Streets close to the DR (so you can see it before you reequip) with one Arsenal Station each should be fine. Guess that would be simpler than adding an indicator in front of the gate - as I already said, I hate it if I have to turn around *after* paying for the DR because I find one that can't possibly be beaten with the weapons I'm carrying. Like p.E. the "double barrier retrode room" or the "bullet hell room"... those often are near to impossible with what is the the "optimal combination of weapons" for the lvl the DR is located in.

"Don't see why not. No reason to punish players [...]They can leave/rejoin if they're in a team anyway."
Are you trying to troll me? The way you cite that with the part left out does not reflect what I wrote! The problem is mostly that you can't change equipment at all if you're solo in a boss stratum. But you *can* in a team. It's very unlikely that both of that is intended. Doesn't make any sense to deny the option to solo players while giving it to teams.

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