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How would you fix the useless weapons?

5 replies [Last post]
Fri, 11/25/2011 - 08:14
Draciusen's picture
Draciusen

Those weapons that may seem OMGWTFBBQSAUCETHISISEPIC to you, but everybody else agrees that they're not viable in the end-game.

Examples - Troika line, Status Flourishes, even the Wild Hunting Blade
I don't know anything other than swords, but I do think that people say the Big Angry Bomb is bad, and the Deconstructor is just terrible.

Fri, 11/25/2011 - 08:38
#1
Ufana
I think there have been

I think there have been threads for most of them and a lot of suggestions like p.E.:
- Builtin dmg bonus against certain mobs almost always suck and should be replaced with higher overall dmg.
- Bigger range for troika
- Wild hunting blade could need better designed "shadow wolves" (p.E. slower ones that "defend" you during your next strike) or simply more dmg
- Have status swords & status guns inflict status (on last combo hit) more often or even all the time (not only status flourishes are underused; brandish & alchemer too)
- Iron slug (+ maybe even magnus) need better / more reliable "mob flinching" and maybe slightly more dmg
- Catalysers could use a change that makes them less "awkward". Like keep the "spheres" from just disappearing on certain occasions and maybe make them slightly more potent radius-wise with smaller knockback. Or maybe a small DOT for "infected" mobs.
- Status Bombs etc: Poison needs longer duration on mobs. So does Stun (also stun animation is broken and dangerous!). Both is usually rather useless compared to other status effects.
- Shard bombs need 5*, salt bomb needs its charge time / fuse repaired, both might need more effective damage types in addition.
- Big Angry Bomb should have two explosions (p.E. one like it is now + another weaker one with nitro radius shortly after)
- Heavy Deconstructor: Should be made at least 50% elemental dmg and needs a 5* version.
- Irontech Destroyer should be... removed from the game and everyone who built one should receive a handwritten apology letter

.... and stuff.

Fri, 11/25/2011 - 09:05
#2
Kraanx's picture
Kraanx
on troikas i think the

on troikas
i think the problem is it has way too low chance of effects. give it a higher chance to freeze/stun and put the rocks back in the charge.
on irontech
why not an elemental explosion bomb? make the irontech into that. bigger radius too.
on deconstructor
needs 5-star version.
on status floursihes
more chance of status
on BAB
needs MOAR DMG
on cautery
WTF
on spur
re-skin it and make a 5-star projectile shooting cutter already.
on ionized salt bomb
take away that bonus on slimes. put it on undead or something. fix the charge time too.

Fri, 11/25/2011 - 10:15
#3
Juances's picture
Juances
The main problem is balance,

The main problem is balance, all those weapons listed have one cool ability that kind of forces them to be weak.
BAB is a... big damaging bomb , status flourish has a status (duh), cutter line is super fast,salt bomb has shock,etc.

Others are really garbage (read Cautery sword)

They just don't fit.

Fri, 11/25/2011 - 10:57
#4
Draciusen's picture
Draciusen
@Juances

Except you need to think outside of the box.

For example, the status flourishes are weak right? Then amp up the status, and make them be able to deal the status on normal attacks.

Fri, 11/25/2011 - 15:24
#5
Gwenyvier's picture
Gwenyvier
Status Flourish lines can do

Status Flourish lines can do their status on normal attacks.

~Gwen

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