Color of icons for levels

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BehindCurtai
Legacy Username

So paying much closer attention to the icon colors, "Infernal Passage" seems much more pink than red; Wolvers Den seems more brown (like the neutral break levels) than red.

If so, then there seems to be missing (as in: I haven't seen them, and am expecting to if I understand the "logic" behind the gates) red "3-mouth" icons (they seem to be found in otherwise red-dominated contruction), as well as a real "red" Clockwork Tunnel.

Has anyone seen these? Are they planned and not yet made? Is my gate construction / totem pole color / mineral to monster family mapping theory full of holes?

Mesona
Legacy Username
Why do you keep making new

Why do you keep making new threads? Why can't you just keep posting in the same thread so the forums aren't filled with empty, useless posts? I would comment on your theory, except it's spread out among six separate posts, and I'm not going to go through the forums to find them.

Shroom
Legacy Username
And spread across different

And spread across different forums, too!

BehindCurtai
Legacy Username
More questions on icon

More questions on icon colors.

The gear icon for Haunted Passage, and the "3 mouth" (anyone got a better name for it? Please?) icon for Devilish Drudgery: Are they the same shade of purple? Do they look like different colors to anyone else?

Imagen de Nick
Nick
Developer
The icon for Haunted passage

The icon for Haunted passage should be a dark, warm blue and green, which is our undead color scheme whenever possible, and the Devilish Drudgery levels should be purple and pink which we use for fiendish levels. The Devilish Drudgery levels currently use what I call the 'monsters icon' showing 3 simplified monsters. We use it for levels where the monsters are almost all the same type, like wolver's dens and lichenous lairs.

BehindCurtai
Legacy Username
... and I've been calling

... and I've been calling that "3 mouth".

Purple/pink. Ok. I can see that.

Dark, warm, blue/green? ... I don't think I've ever heard that description before. Do you have XY or Lab numbers for what that's supposed to look like?

(color calibration really seems critical for this game.)

Undead != fiend. /em adjusts notes ...

EDIT:
Alright Nick, here's what I'm seeing on my machine.

Both Haunted Passage and Devilish Drugery have the same background color: L* 16, a* 27.5, b* -41.5 or R 16.5%, G 0, B 32.9%

(Red, blue, no green: That's purple.)

Haunted has foreground: L* 51.1, a* 8.1, b* -29.5 or R: 37.3%, G: 37.3%, B: 62.4%
Devilish has foreground: L* 53.8, a* 15.7, b* -25.5 or R 49.8%, G 37.3%, B 62.4%

So a minor difference in redness in the foreground. Not much.

(Digital color meter == nice utility.)