When im out of mist energy i like to go to blast network and get some coins. But sometimes a guy on the rescue camp want to gi e it a try and he ends up being in my team. Shouldnt this guy be playing with players of his level? And i with players of my level?
We dont complain when these guys end up on the other team but thats not fair either. The blast network is supossed to be a challenge and test everybodys skills, but people who dont have any experience at the game just unbalance it, and they dont give up they always press the play again button.
What they should do is put a tier system in the game. It goes up to tier three but instead of basing it in your armor its based on your percentage of wins within the last 30 games youve played. That way the newbies have to climb up to tier 3 and the people that are laggin but they had a good percentage of wins wont affect the ones who arent laggin because they will be dropped one tier.
Instead of percentage of wins, I'd simply base it on the amount of rounds/time spent playing Blast Network. I consider myself decent, not as good as some of those quick crazy people out there, and I've had days I'll lose 9/10 rounds due to being pitted against a non-changing team of uber-elites and having laggy allies. Bad luck happens, and I don't think that is enough to force people up/down a tier. I sucked horribly when I started, but by playing more and more rounds, I got the hang of it.
Bottom line: Player skill level should be measured by time/rounds played, not by %wins.
Aside from that, +1 to some sort of skill level sorting mechanism :P