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Guild Notifications, new Shadow Lair rewards, and a few other stuff

1 reply [Last post]
Mon, 12/05/2011 - 19:06
Obsidious's picture
Obsidious

So essentially I've been having quick flashes of a few small but useful ideas for SK, and it's gotten to the point in where I think it's best if I mentioned them all in one go; before I start forgetting them.

So here I go.

1. Guild Announcements and Notifications

Description: Basically came up when me and a couple of friends were searching fora recipe, while leaving the AH as a last resort (Kilowatt pulsar recipes go for quite a bit). As the name might entail, this allows for announcements and notifications to be posted in a guild (Where ever viewable) for others to read, kinda like the notification in Guild Wars, but with a few differences. One of these differences is that regular members can post their own notifications, or rather notes of stuff they might be searching for or wanting to do. The guild master himself could control the amount of messages allowed by each member, in order to reduce spam (That might depend on the way it's designed though), and would also have the ability to make automatic announcements and so; like seeing a certain reminder message in your guild chat whenever you log on with your knight. This has the potential to really allow guilds to organize events, like when a group might attempt to do a 'Cradle and All' achievement, and it would help the connectivity of the community grow.

2. Shadow Lair rewards addition: Unique variants.

Description: Now this idea mostly came off from by hearing from occasional gamers saying that Shadows lairs, for their difficulty and cost, some of the rewards aren't worth it; it also came from the fact of how many UV's the shadow lair armor I've seen. At first, I thought, "Hey, why not make it so that the Sanctuary Alchemey machine will always grant at least, and adjust the chance of getting medium or higher UVs;" but then the thought spawned to not just the Shadow Lair armor, but any other weapon. As it is, SK largely comes down to equipment preference, and admittedly, there are those who aren't interested in the SL armor, but their own armor, and once one's got the preferred equipment, the only thing left to do is getting UV (And accessories to a lesser extent).

Now I'm entirely aware of Punch, the UV smith, but we all know that using is basically gambling; you don't always get a good UV. The SL sanctuary variation of whatever grants your equipment a UV (For whatever toll) will have it's chances modified in a way that it'll ALWAYS give your weapon a GOOD UV. By good, I'm looking at the system avoiding all low rated UV's, as well as UV's that don't sync very well with the equipment (I.E. BND vs Beast on a elemental damage weapon). Heck, whatever grants those UV could be similar to how punch works in that he can grant you 1, 2 or 3 UVs, but all with the chances modified.

And the differences between Punch and this concept balances themselves because of accessibility. Punch is easy to access, but you you can probably spend hundreds of crowns on getting a single good UV; while the SL variant is much harder to get to, but always poses a chance for a good or excellent UV. In some ways, the UV concept goes well with the messages in the Echo Stones and the Sanctuary station itself.

3. Mid-Gate Transfer

Description: This is something I'm really just throwing in for the heck of it, since it popped up right now, and it was more or less a theory before. Now essentially, I've seen OOO add all sorts of stuff to empty place in Haven, as well as in the clockworks (It is a game under constant development), and one place that I theorize that could get changed was the broken elevator at the clockwork terminals. Y'know, the one to the left with smoke and sparks billowing from it. That one. Anyway, one idea is that it would eventually be fixed up as a means to transfer to another gate mid tier; I.E. you're doing T2 which has a Shock stratum and then a Fiend Stratum, and when you reach the terminal before the Fiend stratum, you could take the gate transfer, and you suddenly be doing a Boss stratum.

Now I realize that one of the fun thing is choosing what gate you want based on the stratums and possible levels in them, and breaking that constraint could break the fun. But what might remedy the issue would be to make the gate transfer random, with only the themes of the possible stratum being displayed on the map, and no way to know what kind of level you'll pop into. And with the advent of the arsenal station, coming prepared with the right weapons shouldn't be an issue. It could be a nice way for groups to mix things up; though an issue might be it's usage, as I have no idea how either guild parties and random party would decide. It could end up being entirely ignored, based on player behavior.

This last point isn't an idea rather than it is an issue I though I might quickly mention; Can the Winmillion charge shot be adjust to ACTUALLY strike a three times like it's 2 and 3* predecessors, pretty please? It might be just me (And I'll probably delve more into the Winmillion in another topic), but I can never get the shot to hit up to 3 times, no matter what range; it just hits like a one shot projectile. Granted, I have a whole other topic in mind that'll delve deeper into the weapons known issues, but it's been a niggling oddity, especially since the Wiki describe the charge shot being able to do this.

And that's pretty much what I have to share at the moment.

Thu, 12/08/2011 - 18:29
#1
Obsidious's picture
Obsidious
Minor Bump

Since the topic title obviously wasn't very catchy, I've changed it so I can actually grab someone's attention while being also bumped; and hopefully get some opinions on these suggestions before it's ignored into oblivion (I apologize if i wrote a lot. Bad habit).

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