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Some ideas

4 replies [Last post]
Thu, 12/08/2011 - 10:23
Jgizle

Survivor Mode

You fight boss's in a series and the get stronger and stronger. Team up with max of 6 people instead of 4. no vials or vitalpods. Just your equipment and your skill. Get as far as you can collecting the loot from the bosses along the way. This provides a more challenging game mode considering after a while boss's that were once hard become increasingly easier as you get better equipment.

More Customization

I have noticed that there is almost 0 customization in this game. Besides the color of the armor if you change it, and the color of your eyes from character creation, basically every one looks like everyone else when wearing the same stuff. Maybe the ability to make a costume on character creation that goes over your armor that changes nothing, but is just for looks. This way we don't have a ton of clones running around.

Any level joining

I guess this is not a total big deal considering you can just spam add 250 people and join people when they get to the floor you want, assuming they have room. Maybe make an item you can buy like the elevator pass that lets you choose what floor to join. This could be beneficial for three rings and the players considering if you got to buy it, people who spend money on this game will definitely get it. Why join depth 8 and fight your way to depth 17 for boss when you can join depth 14 and kill boss from there without wasting a ton of time getting there.

Pretty much all I got but here's an idea I would love but pretty sure 99% chance it will "never" get done.

Make a revamped completely better looking version of the game. Beautiful graphics, stunning details, awesome customization to create individuality. I know i am not the only one who would play it, if it was the same game but way better looking. Right now I feel like i am playing zelda which I do not mind, the game is fun. But how about zelda mixed with "Vindictus" graphics or some other high end hack and slash graphics.

Thu, 12/08/2011 - 10:38
#1
Snesrocks's picture
Snesrocks
Customization

Dude you can get armor and equip it as your costume! And the survivor mode sounds really cool!

Thu, 12/08/2011 - 10:41
#2
Jgizle
More Ideas

Way to choose which chat you are using

I find it annoying to type /g when talking to guild or /w when whispering people or /tell for whispering people. I think it would be much easier if a UI was added so you could pick which chat you are using.

Duel Wielding

Using 2 guns or 2 one hand swords would be cool. Duel wielding could be limited to using only a certain range of star levels so people can not have 2 guns that are super powerful or 2 swords that are strong and faster cause now u r swinging 2 weps.

Reviving energy cost

Make reviving with energy on death have a cap at 20 energy. Every single time you die and then use energy to revive it doubles. Sometimes you die in a terrible situation and it causes you to die a ton. Example your on 3rd arena part and every one dies. You are 100% surrounded by wolvers and gun puppies. No 1 who revives from that point on is going to survive for more than 20 seconds. How are you going to dodge 8 gun puppies shooting 3 bullets at a time ? I think this needs to be caped, cause even if you are good, or pro, or have super good gear, there are situations that are just impossible to live in with 1 life.

@ Above poster, what i am getting at is that even if u equip an armor as a costume that is a default made costume that you can not change specific colors of yourself. It will always be the exact same. Any 1 can get it just by buying the same item. So there still is no diversity.

Thu, 12/08/2011 - 11:11
#3
Juances's picture
Juances
Dual wielding is worthless.

Dual wielding is worthless. It'll be overpowered normally, but your idea of restricting it to certain weak weapons to avoid that would make it useless then, since a single powerfull sword + shield offers better stats than 2 crap things.

Thu, 12/08/2011 - 11:17
#4
Jgizle
More Ideas 2

Weapon And Armor Combining For Diversity

The ability to combine any 2 weps or armors together and end up with an item that has the effects of both. You can put some limit on the items that can be used and maybe create a 100% bound to character on it so it can not be sold or traded or mailed to other players.

~optionally you could make it so that you get the charge of item 1 but the stats of item 2 or vice-versa.

Health in bars or as a percent

Having the option of changing how you see your health and others as a percent would be kool, no big deal though.

Token Awards For Soloing

I think if you solo a boss you should get a greater reward than if you beat the boss with help in a party. I do not know how difficulty level will have to change. Maybe make solo the same difficulty as if you had 2 ppl in party, that way its not super easy. Maybe 3 ppl but definitly not 4 ppl.

Shield at any time

The ability to throw shields up when ever you want would be nice, even during your charge attack. This could be a life saver in many situations and prevent accidental deaths from using charge to early or to late.

Inventory Separation

Separate items in inventory according to star level, and add a ui button that you click to pick which star level items you want to look at. Especially helpful when selling materials or you just want to quickly know how many 5* materials you have, or just to have the option there for people like me who want to see everything organized by star level and not by name.

New Weps?

Crossbows, flails, pillars, axes, spears, shotguns, machine guns you name it. So many different common MMORPG items you could add.

Make each item specialized in something maybe ? Shotguns do high dmg close low dmg far. Cross bows can be set on fire if a team mate uses a fire bomb. flails have low dmg but do 360 degree attack. axes have bleed damage maybe like damage over time. Machine gun shoots fast but does very little damage, 5 - 6 dmg a shot but shoots 20 bullets at a time (reasonable dmg that can go up to a max of 15 or 20 i guess per bullet, something comparative to sword dmg considering swords are most powerful in game atm with no competition). Spears can have same range as 2h weps but do very high piercing dmg + something else. Pillars could be used as a close range item or something you can throw as a ranged item that does lots of damage but leaves you with no wep till you pick it back up.

Way to increase crowns earned

Don't know if this exists but TMK it doesn't. 50% crown boost trinket or more. Maybe make a set for each star level that adds a certain % total more crowns at "max" level, and he other 2 respectively. Or maybe a set that adds like 50% - 100% more crowns only when wearing the full set. The set would be a pve set so make it have something like fire resist and stun resist and shock resist or any # of the 3 + good hp. This could be a very expensive set as it would be used the most for pve and provides players with maybe the only way of increasing crown production (besides gate pass and spamming gates all day).

Final Idea for now

Change bombs to traps that activate when monsters or players step on them or get in range. Make a limit of 1 trap that can be set of each trap. IE: that 1 person can only use 1 blast bomb (blast trap) until it goes off.

@Juances

1 wep with freeze + 1 wep with poison
or any other combo. By weak i mean cant be 2 5* items cause obviously 2 swords is faster than 1 sword = more dmg over time. With different UV's on each wep giving you the ability to have more resists or do better dmg with a wider range of UV's compared to some 1 using just 1 wep.

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