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a couple new bosses, that deserve a place, the game practically writes these two in it's self with pre-existing content.

2 replies [Last post]
Tue, 12/13/2011 - 22:56
Theozai's picture
Theozai

so I noticed, there is only 1 boss for tier one, and there are 2 bosses for tier 2......1 boss for tier 3. I also noticed, the sanctuary machine allows you to craft 6 sets of armor, 4 of which are based off....the 4 bosses....

now, bare with me for a sec, why not have, 2 more bosses, based off the other 2 sets that can be made in the sanctuary? You could have an "Iron Angel" boss, a mechanical guardian of clockwork, and an "arcane salamander", an ancient powerful ancestor of the Chroma family. as for which tier you make these, there are two good options; a) an extra tier 1 boss and an extra tier 3 boss, or b) 3 bosses for tier 3

I think this would "HEAVILY" increase gameplay possibilities for me, as well as many other players, and would keep me more committed to playing the game often to try and get all the boss tokens for those special rewards, if not buy a monthly pass until I get everything I want.

and I mean, c'mon, these two bosses were basically begging to be put in when you created 3 tiers and put more than one boss on one of them, and when you created 6 sets of sanctuary armor instead of 4.

so, your thoughts?

Tue, 12/13/2011 - 23:10
#1
Heavy-Duty's picture
Heavy-Duty
...

Only one problem:
The Arcane Salamander, being Salamander linked to Chromalisk, is a Beast Family group. Snarbolax already is a beast family monster. Also, the Construct Family already has the Roarmulus Twins. Are we going to copy monster families, now?
PS: Common is not C'mon (Come on)

Tue, 12/13/2011 - 23:49
#2
Theozai's picture
Theozai
that would be a valid

that would be a valid concern, if these bosses were not based off pre-existing armor with specific strengths and weaknesses. look at it this way, just because the Arcane salamander is "linked" to chromalisks, doesn't mean it needs to be of that family. stat wise, the Heavenly Armor provides shadow resistance, which is closer related to "fiends and the undead" than it is to constructs. likewise, the "arcane" aspect of the Salamander boss, suggests that it is magic, and possibly ancient, so you can give it what ever resistances you want really (I imagined it being weak to shadow). Vanduke doesn't have a "family" group he belongs too either. so like I was saying, thier types, weaknesses, and abilities, would all be more closely related, to the "armor sets" they would be based off of, rather than "family" groups.

there are all sorts of ways they could do it, if they wanted, but the only reason I even put this here, is that I thought it would be great if they added some more boss battles to the clockworks, and that these two are essentially begging to be put in solely based off the sanctuary armor sets.

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