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Alt-Fire modes for weapons?

4 replies [Last post]
Tue, 12/13/2011 - 23:49
Mejezfeld's picture
Mejezfeld

I came up with this as a solution to the fact that most/some weapons aren't worth charging because they either take too long, have a poor charge attack, or you keep getting hit before you can do them.

Basically, it works like this- you charge your weapon, but fire it off before it's fully charged. And it doesn't do the Charge attack of the weapon, but something else entirely.

Guns would probably benefit/make the most sense with this idea, I guess it can be used for one special bomb/bomb line (or to give a buff to some otherwise totally useless bombs), and you could probably inject some usefulness into the Spur line by granting it an Alt-fire mode that involves knocking enemies away with a gust of wind produced by revving the motor on the sword retardedly fast.

Wed, 12/14/2011 - 00:04
#1
Theozai's picture
Theozai
I'm actually a fan of the

I'm actually a fan of the idea of having a pistol whip feature with guns, but I guess thats what shield block is for :P
well, I think the original intent behind the guns was actually to be sort of "mega man-esk" which I love. if you don't fully charge the shot, than it's not a charged shot, simple. on the other hand, and to go along with what your saying, "half" charged shots in "Mega man x" actually were more powerful than a normal shot, but, it took precisely half of the time of the full charge to get there, so you couldn't charge "half a sec" and expect to get the green, slightly stronger shot off.

meh, if you add this, it would mostly just complicate a very simple system. I would rather see a larger variety of weapons, than an "alt-fire" mode for each one. plus alt-fire is normally a button in and of it's own, not a "charge" feature of every weapon. that said, not every weapon deserves an "alt-fire".

plus, if a gun had an alt fire, they'd need to go and add that into the guns description, and if they wanted to do that for any "pre-existing" gun, that would be a LOT of work, a lot more than it would probably be worth.

interesting idea, but I don't think it works for spiral knights, SK is just too simple to add anything that would complicate the weapons to this degree, or that could require the use of an additional button.

Wed, 12/14/2011 - 00:14
#2
Mejezfeld's picture
Mejezfeld
I had already discounted the

I had already discounted the addition of a second button for the alt-fire, which is why I suggested using an incomplete charging sequence to trigger the alt-fire mode.

And I wasn't actually advocating that every weapon should get one added to it. Just a few, and I was suggesting that this might be one good way to buff or make an existing weapon a bit more useful when you're in a pinch.

Wed, 12/14/2011 - 00:58
#3
Theozai's picture
Theozai
oh, well in that case, it

oh, well in that case, it could be done for some of the less popular weapons for sure, like the Glav series getting a half charged, Overhead swing with massive damage output or something, or certain guns getting certain alts that have more AoE or whatever, but I think a lot of game balance would be fixed by simply changing some of their stats.

I could see this being fun, but it'd be hard to pinpoint which weapons really need it. Perhaps the spur for sure though, it's charge is sort of.....meh. I would like a AoE spin attack like that of the Vanquish for the charge that does a bunch of push, and the disk launch could be the half charge alt, that would be nice. most of all, I would like a 5 star version of the Spur, perhaps two different upgrades for the Winmillion, like one that does shadow damage, so that we get three shadow sword choices (and Fiend related, rather than Undead related).

Wed, 12/14/2011 - 02:18
#4
Alphacommando's picture
Alphacommando
@Theozai: Maybe for the less

@Theozai:

Maybe for the less used guns, such as the Pummel Gun for newbies. No one uses that. So that could have an alt-fire that fires a spread of shots that do one-third more damage than a normal shot, maybe.

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