Forgive me if this has already been posted in a similar fashion by another, but I figure even if it is, the more that speak up, the better.
Simply put, I think the current free-to-play model of the game is entirely counter-intuitive for what it tries to accomplish.
I downloaded and logged into Spiral Knights via Steam due to the holiday sale, as I'm sure many others did. I never really got interested in the game via screenshots or videos because they simply didn't capture my eye.
But when I loaded up the game, I was pleasantly surprised: The art style that looked kind of bland in media looked very clean, crisp and quite nice in-game. The music was also very enjoyable.
Where it became less enjoyable was noticing that the game was still using the archaic "pay to to continue playing" model, which is admittedly good for trapping a few hardcore players with lots of disposable income... but there's a reason so many higher-profile titles (Vindictus, just to name one.) are moving away from this: When you tell players to pony up or they can't keep playing, most of them just log out. Eventually, they'll stop logging back in to begin with.
Again, you keep your hardcore fans, and that's a decent stream of revenue for what it is. Consistent, at least.
But you don't have a lame F2P title here that needs to rely on such an old and silly gimmick. You've got a really good, really fun game that is being limited by the old guard's methods.
"But how can we make money? Servers aren't free. Don't you think we've thought of this?"
Well, yes and no. As I said, Vindictus, which is a notably more complex (Not a comparison of quality, just a statement.) game, ditched its own method of this. Previously, they had tokens. You got tokens a few times a week, which you could then use to go accept missions. You could also buy tokens, which meant you could play more. Eventually they held a little contest thing where if they got enough Facebook likes or something of that nature, they'd make the game token-free for three months. Well, the response to having no tokens was so absolutely, overwhelmingly popular that they outright PERMANENTLY ditched the token system.
Now their player base has exploded in comparison to what it used to be. There's so many more players now, the game is abuzz with life and it's so much more fun to play, and playing without limits means playing longer. ...And playing longer means that I'm more likely to buy stuff from their shop, because I'm already in the game, so why not? If I'm forced out of the game when I don't have extra cash or when I don't feel like paying to play, then I'm certainly not gonna be spending money in-game during that time, and the longer and more often I'm forced out, the less I want to log back in.
So, again, how do they make money?
Easy, they mostly sell cosmetic stuff. Lots and lots of different outfits and hair styles and purely aesthetic stuff like that. I think Spiral Knights actually has a cool, clean enough graphic style that this could actually be done much cheaper than it is in Vindictus simply due to not having as demanding a poly count/texture resolution, and at the same time, the visible gear on here could be much more striking and make people more envious and the like, making them want to build a cool looking set of their own.
That's not all they sell, though. They also sell self and team revive kits for pretty cheap, some auto-fishing stuff for resource gathering, and one of my favorites: The surprise supplies; which can be anything from a regular item to the (obviously much rarer.) amazing weapon. You never know what you're gonna get, but for a buck, it doesn't hurt to try every once in a while! They also have the option to PERMANENTLY buy their cosmetic stuff. Who wants to buy a cool outfit for a week? Well, some people do, but if I pay money, I like to keep things permanently. So paying more to get it is absolutely fine by me. Having different options for different types of people makes a world of difference. (For example, in contrast to me, a female friend of mine is very big on just buying a hair style for a week or so and moving to a new one. She's not going to re-rent the same one, ever.)
Finally, they sell temporary fully upgraded weapons for a day or so, which I'm also fine with. (Permanent gear that's not won by pure luck is a no-go for an item shop!)
All these items are extremely popular with their fanbase and because their fanbase can play as long as they want, they're more likely to buy, and after they buy something, they're more likely to play, etc! When you gate off players, only some of them are willing to continue. The bigger your fanbase, the more people you have, the more people you have, the more that want to play, and the more that will pay! Growth is exponential in these games, and is also exponentially more profitable.
Please, consider this alternative model. As you see from my character, I didn't play too much. It wasn't because I have any criticisms on the game, it's because the amount of energy I used in such a short amount of time was laughably high. I could've gone through it all in just a few hours. I have no intent on going back as is because to me, this model is just unacceptable. I think if you polled your players on this, and took it to heart, you'd see I'm no minority on the subject, nor am I speaking out of the side of my neck: Free-to-play is growing, and the model of paying just to continue playing is shrinking. Spiral Knights is good, why not take it the step further to make it great? You'll make MORE money, just ask any other company that's made the switch and you'll see that this is the truth. No need to take my word on it alone, I'm just a dude on a forum.
Hoping to play when I'm allowed to without limits or restrictions, later!
P.S. The energy trading thing with players is absolutely horrendous because the playerbase has no idea how to actually use the market and everyone is apparently incompetent. :p
Nice to see someone from the Holiday promo coming & leaving a giant post with their thoughts :)
They do sell cosmetic stuff. A lot of it is also sold for ingame currency, encouraging people to trade the energy they buy to the free to play people.
The daily energy giveaway is the equivalent of a real-life quarter. I prefer to think of it as an arcade game, where people used to dump quarters in every couple minutes, but much more casual. It represents about 1 to 2 hours of game time in the clockworks. Players who are decent at fighting or have friends can make enough crowns in the day's playtime to purchase energy & keep playing if they want, or save it for crafting. The game does a really terrible job of making that obvious though!
The daily energy limit is probably a good thing too. Spiral Knights can be very addictive. It encourages us to get off our butts and do something worthwhile with the rest of the day. :D