As most of us know, the damage buffs on status bombs only affect the small-radiused initial explosion, and have no effect at all on the duration/severity of the status, nor the amount of time the mist lingers or any other useful bomb statistic.
Right now they do a "minor" status. I think they should receive buffs as follows:
None/Low: Minor
Med/High: Moderate
V.High/Ultra: Strong
Max: whatever strength status traps cause.
Damage vs [monster class] buffs would of course only apply to that monster class, while generic damage bonuses (Armor/trinket bonuses) would apply to any monster or PvP enemy.
Huh...
I can reluctantly support having the increase from minor to moderate (I think there was a "fair", too), but an increase to strong would probably be gamebreaking, especially for Agni. It would be fun to see how quickly it would dismantle large crowds in arenas, though.
Although, I would like for the area of damage dealt to be wider. Make it like those status traps or something.
Actually, how effective are status effects in the "strong" area?