I have plenty of weapon Ideas, but I want to be more graphical about it before I go ahead and post about them.
Reguardless, this is my Halberd Line
Halberd Standing Pose: : http://i40.tinypic.com/w7zqtz.png (5 minutes in shoopshop.)
Halberd Mechanics: 4 swings
Swing one- From standing pose, swing from right to left
Swing two- From there, Swing back to the right from left, moving forward
Swing three- Swing back to the left, but using the momentum of the swing to bring it over your head
Swing four- Swinging straight from overhand downwards.
Charging stance: Crouched over a bit, with the halberd pointing straight forward.
Pros to Halberd
- Decent Reach
- 4 attacks animations
- Stronger then a sword
- Looks awesome
- Last strike has amazing knockback
Cons to Halberd
- Slower then a sword
- Overall lower dps then a 3strike or a Cutter
- Less HORIZONTAL reach then a heavy sword.
The thing to utilize with the halberd is the more attack animations. For heavy sword, if you're being struck at the 2nd swing you have no chance to guard because you're sitting there. For a halberd you have much more time to guard, and attack, making your combos much more deadly and almost never stopping. The knockback from the hits have enough knockback on the 2nd and 3rd swing push them far enough away to abuse to make it to where they can't hit you, but your moving forward allows you to get in there to hit them from your own knockback due to its range. The range isn't made to be horizontal, it's made to be very vertical as well, but not to an extreme extent. Just enough to where you can pull off combos on monsters that almost seem never ending, and you're always going to have that safe zone where you can guard. On the final strike there's enough knockback to where, if you hit, they wont even be close enough to do anything anyway.
2-Star: Vaiso
Description: A standard training Halberd to get knights used to the combat style of this weapon.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back.
3-star: Grayso
Description: A Modified training halberd that knights use for more serious combat.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Range Increase.
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Stun Line
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4-star: Astonishing Crusher
Description: A halberd knights have made to have a more blunted axe head. The results are quite stunning.
Specialties: Slight chance of Moderate Stun.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Does less hits for more damage, making it return faster for equal power. Has a chance to make small explosion right when it returns.
5-star: Bemuse
Description: They say Luminite is said to contain faith and wisdom. The Bemuse is said to crush it.
Specialties: Fair chance of Moderate Stun.
Special Design: Entire halberd area is made purely of Luminite.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Has a chance to give a small explosion with short ranged rock particle effects before coming back. All of which can inflict stun.
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Dark Line
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4-Star: Grayscale:
Description: A bitter apathy flows through this weapon, you will feel no pity.
Specialties: Shadow Damage
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Does less hits for more damage, making it return faster for equal power. Has a small explosion right when it returns.
5-Star Reapers Eclipse:
Description: All light will be lost in the void. There is no escape.
Specialties: Shadow Damage
Special Design: Ghostly aura given off the blade. The glow almost looks like a void instead of a crystal.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Creates a large explosion after the end of the charge which knocks everything away.
http://i40.tinypic.com/dy8yrl.png -Dark Halbard Line design (Rushed, but it's a rough design).
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Lances
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Lance attack mechanics:
Attack 1- A simple stab forward.
Attack 2- From your right side, bringing the lance to your left side, and swinging it back to your right for a bashing / slashing motion.
Attack 3- Set up the lance, small charge up, and then explosion right in front of you with massive knockback and decent damage.
Note- The 3rd attack has a set up time, to make it very risky, but very worth the hit if done correctly.
Charge Stance: Slightly crouching with lance pointed forward.
Charge Attack: An upgraded version of attack 3, with the same charge time but it has a larger explosion radius.
Lance Stats: Normal / Piercing.
Pros to Lances:
- Great Vertical range
- First strike is relatively quick, for guard canceling
- Massive power on 3rd strike
- 3 Different 5 stars with different charge attacks to add verity and usefulness.
Cons to Lances:
- You barely move in your combo
- The 3rd strike makes you very open, regardless for its damage.
- The change in charge attacks makes you need to re-learn how to use the weapon once you 5 star.
2-Star: Joust
Description: A weapon Knights made for Arena games. It also works well in actual combat.
Picture: http://i43.tinypic.com/175va0.jpg
3-Star: Spiral Lance
Description: An issued weapon to every Knight for lance combat.
Picture: http://i54.tinypic.com/1zyzfox.jpg
4-Star: Mega Drill
Description: A lance designed to make slashing as efficient as stabbing.
Picture: http://i39.tinypic.com/120o102.jpg
Here's where it becomes Fun:
Picture (In order: Onslaught, Hex Cannon, Penetrator) http://i43.tinypic.com/apfkgm.jpg
Charge Attack Changes (In order: Onslaught, Penetrator, Hex Cannon) http://i44.tinypic.com/vim984.jpg
5-Star: Onslaught
Description: We're not sure what's more Grusome. The piercing in, or the ripping out.
Specialty: Normal/Piercing
Charge Attack: (See Picture above for visual) A Lunge into the air to slam into the ground a good distance forward.
5-Star: Penetrator
Description: Knights who use this weapon like to end fights in a single strike.
Specialty: Full Piercing
Charge Attack: (See picture for visual) Places the lance forward, and runs forward damaging all in his path. At the end, stabs forward for an extremely strong stab.
5-Star: Hex Cannon
Description: A Slash designed lanced imbued with an energy core to insure none will survive its blast.
Charge Attack: (See picture above for visual) Stabs into the ground and creates an explosion around him with massive knockback.
Specialty: Full Normal
Note: Most weapons gain different utility due to element or status ailment, but this lance weapon line gains a different charge attack for every different 5 star.
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Bows
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NEW MECHANIC: Charge Upgrade
http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
The mechanic of bows works like bombs to a new level.
Bombs: Unless fully charged it cannot be placed. If you try, you simply put it back down.
Bows: Unless charged it cannot fire, when it charges it will fire. However, if you keep charging when it's charged, it'll charge from Gold to Teal, and from Teal to Purple, and from Purple to Crimson. Each one making the power go up and making the arrow fire differently.
Charge attack Level 1: Slow moving arrow that eventually falls and hits the ground, can hit up to 2 enemies.
Charge attack Level 2: Faster moving arrow that doesn't fall, can hit up to 4 enemies.
Charge attack Level 3: Faster moving arrow with a large purple aura to make it drag enemies along its path. Can hit an unlimited amount of enemies.
Charge attack Level 4: Depends on the 5 star weapon.
Pros to bows:
- New Ranged weapon!
- Charge attack level 1 does decent damage for its charge, and it charges quickly.
- Charges 2 and 3 have a very powerful charge, and can wipe out an entire room.
- Charge 4, on the 5 star weapon, is nearly overpowered.
Cons to bows:
- Must charge to at least level 1 before firing.
- Charging slows movement speed (To about Graviton line speed)
- Charging levels 2, 3 and 4 take longer then the previous level to charge.
2-Star: Splinter
Description: A simple bow made from leftover lumber pieces. Pulling back too hard may break it.
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charge: Only able to get to charge level 1.
3-Star: Sawmill
Description: That poor, unfortunate, Lumber
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charge: Able to reach charge level 2
4-Star: Stardust Piercer
Description: A refined lumber arm to shoot arrows out of sight at mach speeds.
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charge: Able to reach charge level 3
-Path Switch-
Charges: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Top one is the Starscraper: An arrow that shoots forward at massive speeds and drags enemies along with explosions going along-side the ground until it hits a good distance, and then goes a giant explosion at the end.
Bottom one is Serene blaster: A giant arrow that moves slower, but has a huge hitbox and has 2 floating golden orbs floating around it that do half the damage of the arrow, and they cross inwards to drag enemies in, and hurts the ones getting dragged by the arrow.
5-Star: Starscraper
Description: Ever see a supernova before? Because I'm about to put on a show.
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charges: Able to reach level 4
Specialty: Has a decent higher base damage, and a "Good chance to inflict strong fire", but it only gets that from the 4th charge attack.
5-Star: Serene Blaster
Description: Clearing your mind doesn't win you fights, clearing the field does.
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charges: Able to reach level 4
Specialty: Has a decent charge time reduction (not the actual stat, just as a weapon) and your movement speed decrease isn't as bad.
Its a great idea but... the thing is halbards are two handed weapons. shield would have to be taken away to use it , and guns/bombs would need a 2h weapon line