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Weapon Ideas (Halberd, Lances, and now Bows)

22 replies [Last post]
Mon, 01/02/2012 - 16:29
Quotefanboy's picture
Quotefanboy

I have plenty of weapon Ideas, but I want to be more graphical about it before I go ahead and post about them.

Reguardless, this is my Halberd Line

Halberd Standing Pose: : http://i40.tinypic.com/w7zqtz.png (5 minutes in shoopshop.)

Halberd Mechanics: 4 swings
Swing one- From standing pose, swing from right to left
Swing two- From there, Swing back to the right from left, moving forward
Swing three- Swing back to the left, but using the momentum of the swing to bring it over your head
Swing four- Swinging straight from overhand downwards.

Charging stance: Crouched over a bit, with the halberd pointing straight forward.

Pros to Halberd

  • Decent Reach
  • 4 attacks animations
  • Stronger then a sword
  • Looks awesome
  • Last strike has amazing knockback

Cons to Halberd

  • Slower then a sword
  • Overall lower dps then a 3strike or a Cutter
  • Less HORIZONTAL reach then a heavy sword.

The thing to utilize with the halberd is the more attack animations. For heavy sword, if you're being struck at the 2nd swing you have no chance to guard because you're sitting there. For a halberd you have much more time to guard, and attack, making your combos much more deadly and almost never stopping. The knockback from the hits have enough knockback on the 2nd and 3rd swing push them far enough away to abuse to make it to where they can't hit you, but your moving forward allows you to get in there to hit them from your own knockback due to its range. The range isn't made to be horizontal, it's made to be very vertical as well, but not to an extreme extent. Just enough to where you can pull off combos on monsters that almost seem never ending, and you're always going to have that safe zone where you can guard. On the final strike there's enough knockback to where, if you hit, they wont even be close enough to do anything anyway.

2-Star: Vaiso
Description: A standard training Halberd to get knights used to the combat style of this weapon.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back.

3-star: Grayso
Description: A Modified training halberd that knights use for more serious combat.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Range Increase.

------------------
Stun Line
------------------

4-star: Astonishing Crusher
Description: A halberd knights have made to have a more blunted axe head. The results are quite stunning.
Specialties: Slight chance of Moderate Stun.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Does less hits for more damage, making it return faster for equal power. Has a chance to make small explosion right when it returns.

5-star: Bemuse
Description: They say Luminite is said to contain faith and wisdom. The Bemuse is said to crush it.
Specialties: Fair chance of Moderate Stun.
Special Design: Entire halberd area is made purely of Luminite.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Has a chance to give a small explosion with short ranged rock particle effects before coming back. All of which can inflict stun.

------------------
Dark Line
------------------

4-Star: Grayscale:
Description: A bitter apathy flows through this weapon, you will feel no pity.
Specialties: Shadow Damage
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Does less hits for more damage, making it return faster for equal power. Has a small explosion right when it returns.

5-Star Reapers Eclipse:
Description: All light will be lost in the void. There is no escape.
Specialties: Shadow Damage
Special Design: Ghostly aura given off the blade. The glow almost looks like a void instead of a crystal.
Charge Attack: Throwing the halberd forward to where it spins horizontally, then it comes back. Creates a large explosion after the end of the charge which knocks everything away.

http://i40.tinypic.com/dy8yrl.png -Dark Halbard Line design (Rushed, but it's a rough design).

--------------------------------------
Lances
--------------------------------------

Lance attack mechanics:
Attack 1- A simple stab forward.
Attack 2- From your right side, bringing the lance to your left side, and swinging it back to your right for a bashing / slashing motion.
Attack 3- Set up the lance, small charge up, and then explosion right in front of you with massive knockback and decent damage.
Note- The 3rd attack has a set up time, to make it very risky, but very worth the hit if done correctly.

Charge Stance: Slightly crouching with lance pointed forward.

Charge Attack: An upgraded version of attack 3, with the same charge time but it has a larger explosion radius.

Lance Stats: Normal / Piercing.

Pros to Lances:

  • Great Vertical range
  • First strike is relatively quick, for guard canceling
  • Massive power on 3rd strike
  • 3 Different 5 stars with different charge attacks to add verity and usefulness.

Cons to Lances:

  • You barely move in your combo
  • The 3rd strike makes you very open, regardless for its damage.
  • The change in charge attacks makes you need to re-learn how to use the weapon once you 5 star.

2-Star: Joust
Description: A weapon Knights made for Arena games. It also works well in actual combat.
Picture: http://i43.tinypic.com/175va0.jpg

3-Star: Spiral Lance
Description: An issued weapon to every Knight for lance combat.
Picture: http://i54.tinypic.com/1zyzfox.jpg

4-Star: Mega Drill
Description: A lance designed to make slashing as efficient as stabbing.

Picture: http://i39.tinypic.com/120o102.jpg

Here's where it becomes Fun:
Picture (In order: Onslaught, Hex Cannon, Penetrator) http://i43.tinypic.com/apfkgm.jpg

Charge Attack Changes (In order: Onslaught, Penetrator, Hex Cannon) http://i44.tinypic.com/vim984.jpg

5-Star: Onslaught
Description: We're not sure what's more Grusome. The piercing in, or the ripping out.
Specialty: Normal/Piercing
Charge Attack: (See Picture above for visual) A Lunge into the air to slam into the ground a good distance forward.

5-Star: Penetrator
Description: Knights who use this weapon like to end fights in a single strike.
Specialty: Full Piercing
Charge Attack: (See picture for visual) Places the lance forward, and runs forward damaging all in his path. At the end, stabs forward for an extremely strong stab.

5-Star: Hex Cannon
Description: A Slash designed lanced imbued with an energy core to insure none will survive its blast.
Charge Attack: (See picture above for visual) Stabs into the ground and creates an explosion around him with massive knockback.
Specialty: Full Normal

Note: Most weapons gain different utility due to element or status ailment, but this lance weapon line gains a different charge attack for every different 5 star.

-----------------------------------------------------------------
Bows
-----------------------------------------------------------------

NEW MECHANIC: Charge Upgrade
http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...

The mechanic of bows works like bombs to a new level.
Bombs: Unless fully charged it cannot be placed. If you try, you simply put it back down.

Bows: Unless charged it cannot fire, when it charges it will fire. However, if you keep charging when it's charged, it'll charge from Gold to Teal, and from Teal to Purple, and from Purple to Crimson. Each one making the power go up and making the arrow fire differently.

Charge attack Level 1: Slow moving arrow that eventually falls and hits the ground, can hit up to 2 enemies.
Charge attack Level 2: Faster moving arrow that doesn't fall, can hit up to 4 enemies.
Charge attack Level 3: Faster moving arrow with a large purple aura to make it drag enemies along its path. Can hit an unlimited amount of enemies.
Charge attack Level 4: Depends on the 5 star weapon.

Pros to bows:

  • New Ranged weapon!
  • Charge attack level 1 does decent damage for its charge, and it charges quickly.
  • Charges 2 and 3 have a very powerful charge, and can wipe out an entire room.
  • Charge 4, on the 5 star weapon, is nearly overpowered.

Cons to bows:

  • Must charge to at least level 1 before firing.
  • Charging slows movement speed (To about Graviton line speed)
  • Charging levels 2, 3 and 4 take longer then the previous level to charge.

2-Star: Splinter
Description: A simple bow made from leftover lumber pieces. Pulling back too hard may break it.
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charge: Only able to get to charge level 1.

3-Star: Sawmill
Description: That poor, unfortunate, Lumber
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charge: Able to reach charge level 2

4-Star: Stardust Piercer
Description: A refined lumber arm to shoot arrows out of sight at mach speeds.
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charge: Able to reach charge level 3

-Path Switch-

Charges: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...

Top one is the Starscraper: An arrow that shoots forward at massive speeds and drags enemies along with explosions going along-side the ground until it hits a good distance, and then goes a giant explosion at the end.

Bottom one is Serene blaster: A giant arrow that moves slower, but has a huge hitbox and has 2 floating golden orbs floating around it that do half the damage of the arrow, and they cross inwards to drag enemies in, and hurts the ones getting dragged by the arrow.

5-Star: Starscraper
Description: Ever see a supernova before? Because I'm about to put on a show.
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charges: Able to reach level 4
Specialty: Has a decent higher base damage, and a "Good chance to inflict strong fire", but it only gets that from the 4th charge attack.

5-Star: Serene Blaster
Description: Clearing your mind doesn't win you fights, clearing the field does.
Picture: http://i706.photobucket.com/albums/ww68/KaenosX/Death%20Album/Photo01051...
Charges: Able to reach level 4
Specialty: Has a decent charge time reduction (not the actual stat, just as a weapon) and your movement speed decrease isn't as bad.

Mon, 01/02/2012 - 17:16
#1
Luckythumper
Great idea

Its a great idea but... the thing is halbards are two handed weapons. shield would have to be taken away to use it , and guns/bombs would need a 2h weapon line

Mon, 01/02/2012 - 18:02
#2
Quotefanboy's picture
Quotefanboy
Incorrect.

http://i41.photobucket.com/albums/e296/Sprink135/Demons_Souls_Classes/Te...

Mon, 01/02/2012 - 18:28
#3
Biligum's picture
Biligum
Uh...

He's got a point, halberds are like five to six feet long, and consequently as heavy. Can't imagine carrying that thing one-handed - let alone manoeuvring it in battle properly.

http://www.middle-ages.org.uk/halberd.htm

Please don't cite video games as sources.

Mon, 01/02/2012 - 18:32
#4
Biligum's picture
Biligum
Whoops.

Gah, wrong link. This one:

http://www.medievalwarfare.info/weapons.htm#halberds

Mon, 01/02/2012 - 19:10
#5
Quotefanboy's picture
Quotefanboy
Hmmm...

So I shouldn't site a website or video game of normal people doing this action correctly. Got it. Don't prove people wrong. Lesson learned.

Alright, look, I understand where you're getting at, but here's my checkmate. You're saying I can't wield a halberd with 1 hand because it's too large and too heavy. Correct?
Sudaruska and Triglav. A Giant sword, twice the size of the wielder (so in retrospect probably around the same size of a halberd, but instead of being a stick with an axe head it's a GIANT SWORD ALL THE WAY THROUGH) which we hold with one hand, and swing with one hand, like it's an average sword.

This halberd style would be utilizing your arm, and your body motions, in one movement to move the halberd correctly. Therefore, it utilizing logic and simplistic battle mechanics which have been done in another game. So the reason I cited that game is because they did it, and you're saying no. So if they did it, and you're saying impossible, and they're not super hero mega people, so logic still applied with them using this weapon that means only one thing. It's possible, and it's been done to prove it's possible. Further backing up my statement

Besides, the fighting style of the halberd I had in mind would be bulky, but efficent. That way it'd be slow, and make sence, but at the same time be viable enough to work. If you really want to see how it would work look at demon souls, the game of the link I just showed. Watch him in 1handed stance mode, and watch how he fights. It's possible, its been done, and that's it. All I got.

Tue, 01/03/2012 - 05:24
#6
Grenze's picture
Grenze
Oh ok so the wonderful Spiral Knights Forum logic today is.

Don't use video games as a cite for another video game.
This game must have realism cause it's known for being realistic.
Halberds are to heavy but I can carry a Triglav and a Plate Shield at the same time.

I fail to see any logic in these current arguments against this weapon idea. But from what I'm hearing this game needs more realism, excuse me while I go exchange HOLDABLE PORTABLE ENERGY for a TICKET that gives me a MOVING WOLVER TAIL WHICH MIND YOU DO NOT EXIST.

This cartoony game where snowballs turn people into snowman, we can virtually carry any sort of combination of weapons, Turrets are made to look like dogs and can where [frakking] santa hats and to top it all off just like the first trailer for this game SENTIENT JELLY CUBES.

So excuse me for thinking the argument of a Halberd is to heavy for one hand. You want a way to make it make sense and still be one handed? FINE it gives you movement speed decreased low, there now shut up with the it's not realistic logic in virtually a cartoon.

Wed, 01/04/2012 - 05:05
#7
Solarbeing
Another possible weapon idea

What if they would ever make a schythe type weapon? you know...like for halloween they have schythes that have a dark aura around it to set the mood of the holiday.
would be fun to look at as well as use if made correctly.
The weapon attack pattern could be something almost like the cutter but with only 5 hits instead of the 10 that the cutter gets. And it could have a couple different specialties to go with it as in a moderate chance of poison, or a high chance of curse and such...
It would be about as heavy as one of the lighter swords and almost the same attack pattern but of a swing from right to left from standing which pulls you through a spin to the next swing of the same direction with a little bit of forward movement, then after the right to left swings then going into the left to right swings that follows the same pattern as the first set then a downward strike using the momentum of the previous swing to bring the schythe over the knights head, pointing forward, and bringing it down ontop of the enemy.
Just a suggestion though, that and i though it sounded like it might turn out well if done correctly at least. If not then no one would really like it do to the possible ineffectivness.

Wed, 01/04/2012 - 05:15
#8
Nacho's picture
Nacho
What about this one:

What about this one: http://storage0.dms.mpinteractiv.ro/media/401/321/5947/5756703/7/aztec4....
http://1.bp.blogspot.com/_OGgkQyDNOds/TOQmXGu_-EI/AAAAAAAAAIc/8JRDU5_gim...

Its called Macuahuitl
It was used by aztecs and mayans i think. I imagine it as a three hit sword and the charge attack shoots spikes by the sides and not in a circle. It could be half half normal and half piercing.

Thu, 01/05/2012 - 00:24
#9
Quotefanboy's picture
Quotefanboy
As for Scythe

I was going to make a scythe idea, but that's for later.

For now- Lances.

Also, Nacho, I like that idea, but I'm personally not going to work on it. You should, though, because it looks cool.

Thu, 01/05/2012 - 03:10
#10
Venomousbiohazard's picture
Venomousbiohazard
Scythe on a stick!

http://camphalfbloodroleplay.wikia.com/wiki/File:Scythe.jpg
I LIKE scythes. As for the lances, I would LOVE one of those. Shadow blade looks extra cool.
And you make perfect sense. Triglavs are huge.
They weigh more than the character itself, along with a plate shield, about 3 tons right there.
Keep in mind, our avatars are not human. They are intelligent robots *record scratch*.
If anyone actually looked at the extremely corny plotline, then you would find that out.
It was confirmed by an admin.
OFF TOPIC ENDS
>-------------------------------------------<
ANYWAY, robots *second record scratch* could carry a anything as big as a triglav. Case CLOSED!

Thu, 01/05/2012 - 03:31
#11
Quotefanboy's picture
Quotefanboy
What's this?

A logical standpoint that's not from one of my friends?
Who are you and why are you not on my friends list.

Thu, 01/05/2012 - 03:32
#12
Quotefanboy's picture
Quotefanboy
Suddenly

Double post.

Thu, 01/05/2012 - 19:17
#13
Biligum's picture
Biligum
...

I must admit, I didn't think that all the way through. :P This is an exceptionally whimsical game.

Thu, 01/05/2012 - 22:28
#14
Exemia's picture
Exemia
wow, great ideas first of

wow, great ideas first of all. I am extremely liking the idea of lances, that would be perfect for knights and the charges/designs you made for them were absolutely phenomenal. Great work man. I can see it now, having an onslought and killing everyone! I really love the work of art you put with the swords. The Halberd is nice too. I really want another shadow/dark sword to be in the game, so that would work perfectly!

Fri, 01/06/2012 - 09:43
#15
Softs's picture
Softs
I have to admit I'm mainly

I have to admit I'm mainly responding because it's kind of fun thinking of weapon ideas...

... but don't you think these are a tad too useful? Both pole-arms have wide (or moderately wide?) sweeps, high damage, and high knockback, providing big hitboxes with which to knock things away. They also seem to largely resemble swords in use where it might be more practical to just introduce new swords with different graphics. The bow might work, but if it can hit multiple enemies then it must be balance with a difficulty to aim like bombs, as well as less damage (high dps stems from striking multiple enemies).

In my mind I imagine Halberds being powerful single hit weapons, similar to the Troika line's charge attack but with extra lag before and after a hit to compensate for the lack of need for charging and a small hitbox to force the player to aim their hits. Though this would still seem to similar to swordplay.

Lances strike me more as defensive tools, where they might be quick-striking weapons with moderate knockback who's hitbox was small and centered at the tip with all it's normal attacks being forward pierces. The damage would the LOWEST of all weapons, and compensated by their quick attack and short cool-downs. Their charge would be fairly quick, around a second and a half or so, and would be a wide sweep with high knockback but minimal damage. In these ways, it would be a sort of "keep away" weapon where-in the object would be to consistently keep one's enemies in striking distance but not let them close in to your vulnerable spot.

A ranged multi-hit weapon seems to make sense, but I don't think it should be so easy to aim. Thus it might be more appropriate to have a weapon with an irregular path such as a boomerang or something which ricochets before coming back to the wielder. It could not be very powerful, as least not without charging like you said, as ranged weapons should sacrifice damage in favor of safety.

Heh... :)

Fri, 01/06/2012 - 10:02
#16
Renpartycat's picture
Renpartycat
I like these new weapons.

Excellent ideas, I like lances the most, it would bring an interesting change of pace to the game.

Took me a while to read through all of it and I have to say not only are your ideas well thought out, but they have a lot of potential. I'm interested to see how these weapons would work in-game. Either way great suggestion and I hope one of the devs read this.

Fri, 01/06/2012 - 12:51
#17
Merethif's picture
Merethif
General bow idea seem

General bow idea seems interesting. Reminds me of Eve's smash attack in Vindictus, but would make sense with bows.

Sat, 01/07/2012 - 00:33
#18
Quotefanboy's picture
Quotefanboy
To Softs

First: The lance's combo would be no where near a sword, unless you're trying to say "if it's melee, it should be a sword", which I hope your not.

The weapon is defensive. The first strike would be quick, the 2nd strike would take set up but knock away (Because you have to move that thing left before you swing it back to right, and that would take a good second, and we all know a second is all it takes), and the 3rd hit would have a 3-4 second stall before exploding, but its explosion would be large enough and powerful enough to make it very good, and worth it, but still risky. It'd be a high end risk weapon, with a 1st strike guarding combo to make it defensive.

Single strike melee weapons, I've realized, wouldn't be good. Imagine the troika only able to do its charge attack for a normal attack. It would get annoying fast. My version of a halberd is like a longer combo heavy sword with less power per swing, but being as slow, yet the longer combo makes it safer, which in all aspect gives a very different playstyle then every weapon out there so far.

Also: It could be, but I don't like that for the bow. I'd like a long charging, high reward, shot. When I say charge, I mean a long charge. Like:
Charge lv 1 = 1 second (total 1 second)
Charge lv 2 = 2 seconds (total 3 seconds)
Charge lv 3 = 3 seconds (total 6 seconds)
Charge lv 4 = 3 seconds (total 9 seconds)
That's why it takes a long time to get going, but once it's done it's GG. Yet I had another idea for it, because knowing spiral knights they'll never do a new mechanic. It's gonna be too flashy (see sealed sword for details). Gonna give New and Original mechanic ideas for it soon, just gotta get the want to type it all down.

Tl;DR

Lances are defensive. They are much slower, but the first strike is quick enough to work with. Thus making it different and not OP.
The halberd is constantly hitting never stopping with higher end damage then a 3 strike sword, and with better range, but not nearly as good for quick striking a single target, but not as good as crowd as heavy swords. A split, if you would.
The bows are just a good ranged weapon. I mean if I was gonna make a weapon with deflection or ricochet or arcing sideways I'd use something weirder, like a chakram or a mortar or a boomerang or something different. Bows are made to be straight shots. This isn't wanted, we don't arc our sniper shots.

Sat, 01/07/2012 - 00:38
#19
Nacho's picture
Nacho
Yeah man we need new weapons.

Yeah man we need new weapons. I dont care what weapons, yours sound nice though, but they should expand the arsenal soon to vary it a little bit.

Thu, 05/03/2012 - 09:50
#20
Lilipup's picture
Lilipup
+1

i just really want bows is spiral knights and this idea is pretty decent so +1

Sun, 05/06/2012 - 10:22
#21
Blandaxt's picture
Blandaxt
woooooot!

@quotefanboy: love this idea,

@nacho: very nice sword pic. that would make a great weapon.

@lilipup: it would have to be like the punch gun or magnus. cause it has to be a one hand weapon. on the other hand if your allowed to use ur shield hand to hold the bow and the other to hold the arrow and still be able to shield, great idea.

Sun, 05/06/2012 - 10:24
#22
Softhead's picture
Softhead
-_-

Idiot.

You've just necroed a thread.

WHY!?

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