I am here to suggest a buff on the wrost way of dealing damage,the bombs.
the only way to do a really good damage with a bomb is with a nitronome,the solo bomb.
why the generic swordsman needs to do a super high dps and the bombers,going so close to the mobs do less damage?
i love my master blast bomb,but because of it bright explosion i cant use it on a party because when i charge the master blast bomb, they kick me.
why the GMs dont fix the blast bomb line? because they dont read suggestions,or at least dont answer,and put nonsense things on the game like P2P content.(Shadow lairs)
i doubt that anyone suggested the shadow lair at the way they are.
why not make every lvl on the game give the same payout?because they dont read the suggestions.
im not a troll, i just wanna see if a GM gonna post something like"we read the players suggestion" or they will proof that i am right and they dont read what we write
sorry for the bad english.
It's been said by a few admins here that this forum is read by employees of OOO.
As a fellow bomber, I understand your complaint for big damage bombs that work well with parties. However, there are two points of conflict here:
1. There are many bombs available, but most of which are status inflicting bombs that do D.O.T. (damage over time); rather than the big bang damage that the Blast Bomb line brings. They may not want to add another bomb or bomb line due to the large variety already available.
2. You just insulted the very people who would end up implementing any "suggestion" you have submitted here.