What are the chat commands?
Really silly. What are the chat commands?
I cannot find them documented anywhere. Not even covered in the tutorial, or anything.
There's basic "speaking", which seems to talk to some but not all of the people in the same scene/level. There's /shout, which talks to ???. There's /tell, which talks to one person.
How do you talk to everyone in a scene/level regardless of distance?
How do you talk to everyone in a town (which may be 4 scenes)
How do you talk to a group? Can you talk to a group?
Can you have a party outside of a dungeon -- for example, can you set up your party before you go down, and chat with your party as you get ready?
The problem with /help is that half of it is off the screen, and there's a HUGE list with no organization.
Yea, there's so many commands that only about half of them are visible afterwards.
From the wiki: http://wiki.spiralknights.com/Chat

Just a note: zone chat is received by everyone in the zone (town), not just the scene.
The difference is that Haven (all three of its areas) are a zone. Perhaps something else was meant by "scene", but internally, a scene is a single area (Haven town square, for instance).
That's exactly what I meant by scene: One part of Haven, or a full dungeon level.
"Zone" is what we used to call a building, or a ship, or a house, ...
EDIT: Why are there party chat commands if:
A: Parties only exist in dungeons, and
B: Chat in a dungeon goes to the party by default
Maybe they pretend, in the future, to add the possibilitty of making a party outside of the dungeon, and then entering the dungeon later. This way, you could make the party, spread to prepare yourself at the bazar, and continue to talk to them anywhere in the map. Also, after a dungeon run, the group could not be disbanded, so you can go back in action with the same group, just going out if you need to buy a new weapon/armor.
PS: Nice graphical improvment you done in the lifts, SK developers, well done ^^

Yeah, party chat is currently quite superfluous. The only unique feature is that it displays in a different color than standard or zone chat.
There is some party reworking planned, but I'm not certain of the specifics. We'll see if party chat ends up with a purpose.

If half the words are cutoff you should play in fullscreen or edit the screenm size in options.

I'll admit that the in-game help is a long list, with random poses/emote commands mixed in. Could a sublist be triggered with a special keyword, such as "/help chat" ?
Until then, the wiki page is really useful! Thanks for pointing it out!
(even if I am slightly confused as to why there are 2-4 redundant commands in each category)
Actually, some people are used to shouting (/s), and some people are used to yelling (/y), so, they just put both of them, so people don't need to learn wich one to use, and go with the one they are used to. Alos, the opther 2 are variants, to make it easy to do the emotes without memorizing lots of diferent letters for each one.
Also, as a side note, don't know if everyone knows this, but: some chat comands can be done specifically to one person, by typing /"command" "name", for example: if you type /hi, you will greet everyone, but if you type /hi Cientao, you will greet me, instead. Only a little tweek.
Just adding to what Cien_Tao wrote, here's a list of the emotes:
Sorry, i'm pretty lazy at searching things at the wiki, but i'm trying to fix that.
/help
That command should help cover all the others, it lists all chat commands (including all emotes)
typing /help shout
will say: shouts a message to a wider area
Talk to everyone in a scene
/zone or /1
In dungeons basic speaking talks to your whole party, regardless of distance
Can't party outside of dungeons.