I don't like firing off the nerf siren, but it's impossible to get a candle lit in those arena spaces in candlestick without getting at least one of your members killed. You know, when there's one candle in the room with two howlitzers next to it, a bunch of zombies, and cats, and grimlakins. Monsters should spawn after you light a candle, then progress normaly. Zombie breath plus the cat and howlitzer fire block off most of the paths to a fireball, and the sheer mass of enemies keeps you from getting a clear shot. Once you HAVE the candle lit however, you can ussualy keep it going while killing enemies.
Also, you should be able to physicaly see the candles dying out. It would help and it would look cool. Feel free to plus or minus this separately from the other suggestion bundled in this.
Enemys spawning AFTER candlesticks are lit? And candle timer?
Wed, 01/25/2012 - 14:54
Orangeo
Wed, 01/25/2012 - 16:34
#2
Nicoya-Kitty
Some of the monster triggers
Some of the monster triggers in CSK tiles are pretty obnoxious. Like Howlitzers that spawn directly in front of the candle, but only when you try to pick up the ember.
I don't mind CSK being challenging, but as it is it's starting to feel more cheap and obnoxious than anything.
Wed, 01/25/2012 - 17:59
#3
Aemicus
Candlestick Keep: OOO's
Candlestick Keep: OOO's extremely successful attempt at trolling the game.
Wed, 01/25/2012 - 18:39
#4
Orangeo
I like the difficulty, but
I like the difficulty, but not the cheap shots. Nicoya got the message exactaly. Things like no candles near minerals also rustle my jimmys.
don't happen to me but go random happyness! +1