I certainly hope I'm not the only one who thinks the current LD PvP mode is getting a bit dry, so I am going to propose either an addition to LD or a brand new PvP mode.
So we keep everything we have now in LD but on top of that we add a levelling system where players level up as they deal damage and kill enemy players within just that PvP match. The levels gained in one match does not carry over to any other match or any other part of the game for that matter.
Now, what are the benefits of levelling up? Well:
1. Bonus UVs. Each time a player levels up he/she gets a bonus UV based on selections the player made before the start of the game. Depending on how specific the selection is, the strength of the UV is affected. Say a player wants specifically Sword ASI increase, then that player would get an ASI increase Low when he/she levels up. But if a player is willing to gamble he/she can select that he/she alright with any UV, then that player can get any of the possible UVs at maximum strength. For example that player may get Sword ASI increase Maximum or he/she may get Sleep resist increase Maximum. There may be varying degrees of specificity and randomness inbetween as well with varying UV strengths.
2. Special abilities based on Class and/or equipment. I have no idea what kind of special abilities might be possible but I do think it would be interesting if every few levels a player would be able to unlock a special ability based on their chosen class or equipment.
Now some of you might be saying wouldn't this just give all power to the players with the best equipment who can then just become even more all powerful by racking on UVs as he/she racks on kills?
The short answer is no, they can't. As many of you may have already realized, some UVs are better than others and no UV of any one type can stack past Maximum. This means a player with Max ASI and Damage cannot actually get that much stronger, meanwhile players with worse equipment can quickly gain in strength during the match and may even rival the other player by the end of it. As well, each additional level takes exponentially more effort to obtain so it wouldn't be strange to see there being at most being a two level difference between the highest level player and the lowest level player by the end of a match. Various methods of helping lower levelled players level up like gaining experience from kills near the low levelled player can also be implemented.
I think this suggestion can really spice up our current LD playing experience so please support it everyone. :D
It will just make the strong stronger and the teams too imbalanced, a fairer way would be to do it on a power up basis like blast network but randomly generated on the map (or at spawn points maybe) and have time limits rather than working until the next time you are killed. Also rather than UV's have health, energy bar recharge and status/damage type defence bonuses etc.