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Status effects and damage suggestions

12 replies [Last post]
Fri, 02/10/2012 - 00:53
Speedran's picture
Speedran

While playing Spiral Knights, I had thought about some of the damage types and status effects, these thoughts led to me thinking up some ideas for some new ones. Allow me to start out with status effects.

As of now, we have 3 elemental effects - Ice (Freeze), Fire (Fire), and Electricity (Shock). Three very overused, very common elements, found in almost every game that includes elements in it's weapons and/or attacks. To add to the uniqueness of Spiral Knights, I think it would be a good idea to add some unique, less-commonly-used elements.

Water (Soak), and Wind (Dizzy).

Example of the Water (Soak) effect: Enemies or knights inflicted with soak, have unreliable movements, tending to slide around, and slip.

Example of Wind (Dizzy) effect: Enemies or knights inflicted with dizziness, have occasional misses when using their attacks (for example, swinging your sword at an enemy may end up having you 'accidentally' swing to the side, same with an enemy trying to attack you).

[Colors of effects]

Water - Dark blue (so not to be confused with Ice's light blue)

Wind - Lime green (so not to be confused with Poison's dark green)

[Status symbols]

Water - dark blue background with a water drop in the center.

Wind - lime green background with the shape of a shifting breeze in the center.

Now let me move on to the damage type I had thought up; Light.

[why should this damage type be added?]

We already have "Shadow", so would it not make sense to add the clear opposite of it; Light? Many games use light-based weapons, it only makes sense for Spiral Knights to add such. And besides, doesn't light normally represent heroes? Shouldn't the spiral knights, the "heroes" of this game, have access to light weapons?

[What does this damage type do?]

"Light damage" has no special status effect that accompanies it (such as how Shadow has Curse, and Elemental has Freeze, Fire, and Shock). However, weapons that deal Light Damage may also deal status effects NOT exclusive to light weapons only, these include fire, and stun.

[What enemy families would be weak to it?]

Undead could possibly be added to the "weak to light damage" list, but it's not intended for them specifically. Instead, "Swarm" (this include swarm-corrupted enemies found in shadow lairs) would be the family that is weak to Light Damage. Right now, Swarm has no damage type that it is specifically weak to. Light would be perfect for this.

[What weapons/armor are there right now that could use Light?]

There are currently four weapons, and one set of armor that could use Light.

Swords: Avenger, and Divine Avenger.

Guns: Silversix, and Argent Peacemaker.

Armor: Divine Mantle/Divine Veil.

[what would be the end result of adding these two status effects, and damage type?]

The end result would be:

1 - The possible addition of many new levels (Hydro Storage, Gust Complex, Light Lands etc) and enemy variants (water/wind lichen and so on) could be added, providing some interesting new content for the players.

2 - New weapon types could be added (The Brandish line could possibly have a Lightblade, Hydroburst Brandish, and Gustburst Brandish, and the autogun could possibly have more variants such as the "soaker" (an autogun that uses the water element), and Divine Autogun (An autogun that uses light)), providing more variety to the weapons users could obtain.

3 - A new family of enemies could be added that make use of the new light damage (perhaps a type of angelic enemy or something), and be weak to Shadow.

4 - It would spark interest in long-time players, by giving them new weapons to obtain and new enemies/levels to defeat.

5 - A new boss could possibly added to new light-based levels, finally giving us a 5th boss (or 9th and 10th if you count the fact that there are Shadow Lair versions, and probably would be a Shadow Lair version of this new light boss if it were added).

Feedback?

Fri, 02/10/2012 - 00:58
#1
Severage's picture
Severage
Dear OP,

"We already have "Shadow", so would it not make sense to add the clear opposite of it; Light?"

The opposite of Shadow is Elemental; and that is evident since all the items you listed that could be "Light", have elemental stats.

@New Types:

Water and Wind aren't necessarily bad ideas, but that means that OOO will have to come up with new Stratums for them. And that could be a problem since, I believe all combinations of Minerals to create gates are taken.

~Sev

Fri, 02/10/2012 - 01:14
#2
Aemicus's picture
Aemicus
Hmm... one second. I'm

Hmm... one second. I'm sensing contradictions here:

"Three very overused, very common elements, found in almost every game that includes elements in it's weapons and/or attacks. To add to the uniqueness of Spiral Knights, I think it would be a good idea to add some unique, less-commonly-used elements."

and then this:

"We already have "Shadow", so would it not make sense to add the clear opposite of it; Light? Many games use light-based weapons, it only makes sense for Spiral Knights to add such."

So you basically want to make Spiral Knights unique and THEN make it conformist.
What the...

Fri, 02/10/2012 - 01:28
#3
Diamondshreddie's picture
Diamondshreddie
An interesting thought

but this would probably take a long time for the developers to incorporate. at least it would be easier than a new damage type, the rock paper scissors kind of table the damage type system lays on right now is fine in my mind, i wouldnt wat to hurt it, with a new damage type, there would. eed to be 2 more classes of enemy , one strong, and one weak, to this new damae type

Fri, 02/10/2012 - 11:17
#4
Speedran's picture
Speedran
Replies

@ Sev: Elemental includes Fire, Ice, and Electricity at the present time, none of these even remotely relate to the opposite of shadow, unless you count the fact that fire and electricity tend to produce a form of light. But they are not actually light.

I am without a doubt they could find a way to incorporate such new elements into the game, it probably wouldn't even be that difficult.

@ Aemicus: No contradiction at all. I wasn't saying there was anything wrong with fire, ice, and electricity. I'm simply stating it could use some unique features. Light is not so unique, however, with shadow already there, and if water and wind were added, it wouldn't make sense to leave light to be the only one completely left out. The addition of light does not contradict the addition of unique ideas, perhaps you should learn more on what a contradiction is, before assuming something is a contradiction? A contradiction would be something much like this:

"I don't want to see anymore cliche/often used things in-game. I only want to see new, unused ideas." then add the bit about adding light. I did not do that, I simply pointed out that fire, ice, and electricity ARE overused. And suggested some unique ideas, along with an idea that simply, by all standards, is logical to add with the addition of it's alternate - shadow.

@ Diamondshreddie: Did you completely miss the part where I said it'd be for use against Swarm, which as of now, has no real weakness?

Fri, 02/10/2012 - 11:30
#5
Diamondshreddie's picture
Diamondshreddie
@speedran

No i didnt miss that part, ive never done a shadow lair yet, but im pretty sure theyd be much easier with the use of light weapons, and shadow lairs are supposed to be very difficult. also swarm would then have to be introduced as a monster class that spawn in the chosen stratum for a gate, and also make an enemy that is strong to light.

Fri, 02/10/2012 - 11:36
#6
Speedran's picture
Speedran
@ Diamondshreddie

Then perhaps have light weapons be a special item obtained by chance through completing Shadow Lairs? That could actually work quite well. Since they're mostly meant for fighting Shadow Lair enemies. Sort of like how Krogmo has special weapons like the Voltedge and the like, only have it so that it's a rare item you can obtain from swarm enemies? Then you can't just buy a light weapon, and rush every shadow lair, you can instead keep doing shadow lairs until you get a light weapon, then use that to handle them a bit more effectively.

Fri, 02/10/2012 - 11:43
#7
Serell's picture
Serell
I dont think they should add

I dont think they should add water and wind, i like the unique-ness of spiral knights simplicity and not being like other games, but i do believe they should add light. Makes sense to me.

Fri, 02/10/2012 - 13:22
#8
Diamondshreddie's picture
Diamondshreddie
Well

in that case, it could work, but then would it just be like normal damage weapons when used otherwise?

i like normal damage weps :P

Fri, 02/10/2012 - 13:42
#9
Orangeo's picture
Orangeo
There aren't "oppisite"

There aren't "oppisite" damage types, to whoever it was that said that. There are three, they make a triumverate. Kind of like rock paper scissors. Not exactaly, but the analogy gets the point across. There shouldn't be "oppisites", I mean take the political system for example >.>. To me it seems that the intire game is based off of round-trade off.
Most games like this are designed by mathmatecal, OCD people, and you can't really change math. How would you add new monster types? Six is obviosuly the limit, becuase you have one of everything. Then how would you make a new damage type? There are three plus normal becuase enemies can be ressistant, neuteral, or weak to damage. You would have to make four slots for damage acceptance, totaling in twenty four different monster species each with their own enemies. Say there were three enemies per species plus the six original status variants, plus your two. That's 24x3x8=576 enemies! That's more than all the original pokemon! Plus, do you know how hard getting good UV's would be? Or having all the proper gear? Adding a new damage type would be a catastrophie. It's like dividing by zero. On top of that, I've seen this basic suggestion before already, and already proven that messed up too >.>

Fri, 02/10/2012 - 13:51
#10
Zyborg's picture
Zyborg
For the light weapons, you

For the light weapons, you forgot to include the Prismatech Alchemer line of guns.

As for the new elements, I'm pretty sure Water and Wind are used a lot in video games as well (Water more-so than Wind). They might not be used as much as Fire, Ice, and Electricity, but they're not necessarily unique.

Fri, 02/10/2012 - 14:33
#11
Orangeo's picture
Orangeo
I liked the part where my

I liked the part where my post was ignored. I'm kidding, I didn't. People should know that 576 enemy types would be too many.

Fri, 02/10/2012 - 15:11
#12
Juances's picture
Juances
~

Anyways, changing current weapon damage types will only generate hate, unless they give everyone 1000k ce as an apology.
I made my f¬@ng Avenger to kill robots and zombies and now you want to turn it into a swarm killer thing I never really wanted.

An example is cheking nick's post about changing RSS to piercing. Almost no one liked that (even with piercing no being something entirely new).

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