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Zephyrgon's ultimate thread on how to balance armors in this whole game

7 replies [Last post]
Sun, 02/12/2012 - 01:19
Zephyrgon's picture
Zephyrgon

Hello, as you are reading this, please bear in mind that I have no biases towards any armor groups (not a wolver hater). I wish to just impart logic and throw down my ideas of why these specific things must be balanced. I admit that I might not touch on everything there is that needs it, so feel free to comment about what is stated in this thread. Also I will only be discussing armors in this thread, so don't be a total idiot that states that I didn't talk about fixing the Salt bomb line.

1) Nerf Wolver Line:
I told you that I have no biases, but since this is a recurring topic that arises when balance in SK is being discussed, I believe that it is best to touch on this subject first. My idea to make this whole line balanced is to have this line offer ASI increased with swords rather than it's boosted attack damage with swords. Now why should this be the case? Simple: all other armor lines that provide bonuses to specific weapons have an ability that affects the "speed" of the weapon. Take a look at the demo and gunslinger suits. The demo suit provides a CTR decreased for bombs, which in turn allows the player to spam the bombs more often. For gunslinger, they get ASI increased with guns. Besides, the only other Damage Increased groups specifically pertain to battling monster classes specific to that armor type. That's my main arguement.

2) Nerf Divine Set
You people that DO posses this armor set must think that I am insane, but hear me out first. The Divine Set provides Elemental and Shadow resist, which to me is PERFECTLY FINE. We do need an armor set that does this. HOWEVER, it provides 3 full resists (fire, shock, curse) with no debuff. As a matter of fact, it has lost the stun debuff that is in that line. To top it off, it has a damage bonus vs fiend Medium in the Divine Veil. My idea is to have the resists lowered, and the damage bonus vs fiend Medium removed. There is no other armor set that provides a lot of resists without debuffing.

3) Change Chroma Line
As you read this, you are thinking NERF NERF BUFF??? WTF? But hear me out here. The Chroma Line is SOOOOO underpowered. It is my favorite armor set in the game, so I have the nerve to talk about it. Personally, the 3* Chroma Set has absolutely NO PROBLEMS. My problem is the fact that the armor sets that proceed it SUCK. The only viable reasons you get this Line are:
a)You hate Slimes.
b)The armor looks KEWL.
c)You want to look like a REAL DRAGON, not someone who just randomly attached wings to themselves and thinks that HEY I'M A DRAGON.
Personally, the Virulisk line is the only one that is pretty viable, but the Salamander, wow. What happened? Were the devs out of it when they developed this set? How can this set possibly get any better? Simple: we make a new type of Set extended from the Chroma that provides the damage bonus vs slime and provides the normal, piercing, fire and poison resists. It will look a lot like T3 Chromalisks. Well then, what about the other armor sets? Here's another idea: Make the Helmet provide the FULL status resist, while the armor provides a slight chance to cause a status condition specifically pertaining to that armor (note that this armor has NO STATUS RESIST). This will make it on par with other armors.

4) Buff the Mercurial Set
Whose idea was it to give it a MOVEMENT SPEED BONUS? The Mercurial Set is like, WTF? How to remedy this? Simple: check my idea above and apply the same concept: a chance to inflict the shock status against opponents.

5) Lower Status debuffs
It really annoys me that some armors have huge status debuffs, totally screwing the people who use them in the wrong places. For example, a Dread Skelly user in a Fire type devilite depth. Has darkness resist, but will get totally screwed either way. Solution: lower these debuffs by 1 bar and everyone will be happy. This applies to the Mad bomber Set and Chaos Set.

Thanks for reading my thread, well for those of you who actually READ it. Feel free to comment about MY IDEAS, not some that you THINK I made since you didn't read the whole thread, and feel free to post your own ideas.

Sun, 02/12/2012 - 01:38
#1
Diamondshreddie's picture
Diamondshreddie
THANK YOU

YOU HAVE SAVED LIVES SIR

i agree with all of your statements.... EXCEPT (get this insane stuff) Mercurial Demo... im a bomber XD

i think it could use either... movement speed increase med for BOTH or ONE piece... OR ... add ctr instead of Damage ... inflicting shock would not only mess up usage of status bombs like the shivermist buster, but would make bombers OP in lickdown.. they could use an AP to shock an enemy :P

but otherwise your dead on

Sun, 02/12/2012 - 02:48
#2
Ztype's picture
Ztype
Why nerf Wolver line? It is

Why nerf Wolver line? It is the perfect gear for Swordies. Movement speed does hardly anything. You may say that the pros will not benefit from this, but we earn 7000 cr per run and that means we can easily afford UVs. As for Divine Set, there is no normal damage which is bad in FSC!

Sun, 02/12/2012 - 03:24
#3
Skold-The-Drac's picture
Skold-The-Drac
Wolver line

You kiddin right? You see the BS these swordies get away with on wolver line? Gunners and bombers have to play defense sometimes... wolver plays defense at the worst 5 percent of the time and still gets most damage and dies least. Why? Cause they equip a med/high AS sword and then they actually get away with running in half-cocked with little to no strategy other than spamming the attack button.

You can tell me in T3 even the swordies use shields, but until then, they rarely have to use it. I agree that instead of damage, the armor needs to come stock with ASI. All the other specialty armors do. Why should the swordies be given MORE damage on top of their ALREADY higher DPS than the others?

Answer: They shouldn't. They should have to take an actual risk instead of being able to just 3 strike most their opponents and feel like they're better than the bombers/gunners they're with. Outright the wolver line makes you feel entitled. Makes you feel entitled as a swordie to be the big bad boss of anyone, and not care about their well-being. And that's what ticks me off about wolver/dusker/skolver/vog/whatever wolver line makes, clones.

That's why the Wolver line should change where it's increase is.

Sun, 02/12/2012 - 06:35
#4
Severage's picture
Severage
@OP:

1) There are several gunslinger lines that give Damage to guns, first of all. Some are only to certain families, but I believe Shadowsun Stetson gives overall damage to guns (Though not as much as Skolver). Wolver lines ARE more powerful than any other set in many cases, especially Lockdown, so I'm not totally against this, but both Gunners (Shadowsun) and Bombers (I believe Mercurial Demo) do have some damage bonuses.

2) Divine set: Maybe resists lowered, or Damage Bonus taken off, but not both.

3) Chroma set: I don't think it needs changing.

4) Mercurial set: I don't know of any armor set that increases the chance to CAUSE a status...none. I think they should just increase the movement speed slightly.

5) I think those are fine, perhaps Dread Skelly could see a tiny bit less negative Fire resistance, or Chaos. I don't think Mad Bomber needs it.

~Sev

Sun, 02/12/2012 - 13:48
#5
Zephyrgon's picture
Zephyrgon
My reply:

It's nice to see that people ACTUALLY read this thread before commenting. Well, then did you guys ever stop to think that there is no other line that provides a damage bonus with weapons? ASI is perfect for wolver. Wolvers attack fast, so ASI fits perfectly. That's why I believe Vog is pretty balanced up this alley, whereas Skolver is just, well, OP.

Sun, 02/12/2012 - 14:05
#6
Hmmnm's picture
Hmmnm
You forgot gunners

This has been a old idea, but Gunner armors ABSOLUTELY NEED to be buffed.

Especially Shadowsun Slicker. Its the only armor that gives general bonus damage for guns.

Not only does each piece only give Handgun Damage Bonus: Low,
each piece also has double nerf against poison and curse.

SO OBVIOUSLY UNBALANCED.
At least buff it so that each piece will give Handgun Damage Bonus: Medium, like bombers and swordies.

Sun, 02/12/2012 - 18:39
#7
Gpyro's picture
Gpyro
Buff

Keep the wolvers lines the same and buff the other gun/bomb lines to medium

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