I guess the reason why I play games (like Spiral Knights for one) is to escape problems from reality. Things may seem quite expensive like Crystal Energys (CE). Don't get me wrong, I do have the money and Crowns (CR) to purchase them. But I don't want to pay more than what I can afford.
So I came up for some suggestions and discussed them between my friend. My friend thought mining minerals is an alternative for CE than just earning CR. And what I thought of is reducing the recharge time of mist energy by a hair off (if reduction is too low, the game won't be as fun nor challeging or fair). Another one I thought of is not pay more CR after creating/upgrading weapons and gears (but I have doubts about that idea for many understandable reasons). beside, one good reasons for CE is to use the alchemy stations for your items or pay enough amounts to revive.
These ideas should not only to help players, but might help OOO Rings to get more costumers to pay more money. If these ideas backfires or not planned out greatly, Then it's my fault and I tried. So if the creaters get more money, the more content they may add in than usual than usual.
I am open to constructive criticism so you can help not only me or you, but for everyone to enjoy the game to the fulist to their hearts' content.
Shortening recharge time makes energy worth less, as there is more. As energy is more easily accessible, more crowns will be farmed at profit. More cr, rising ce prices.
Taking away crafting costs? Crafting is one of the biggest cr/ce/mat sinks in the entire game. It literally destroys everything put in, making everything you put in more valuable because they are gone.