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New T1/T2 boss: Banshee (sea) Queen

9 replies [Last post]
Sun, 02/19/2012 - 20:37
Frocus's picture
Frocus

I was thinking after the new mission system update that their should be a new boss. I thought it would be fun for there to be like a sea themed level and pirates.

The boss rewards should be new weapons . The armor i guess should be like scary skelly or skelly armor if T1. (like how the Royal Jelly rewards also consist of brute jelly armor) and maybe it should also have mats.

Sword- the sword should be a cutlass style maybe have like a skull handle with the speed of an spur and also should have its swing style. with the charge being a 180 degree swing that brings up a wave or something like that.

Gun- the gun could be like a 2 shot magazine size cannon looking with the speed between a callahan and Polaris . when the bullets hit something (or reach max range) it explodes. maybe it should have a minor chance to cause curse. there should be a normal version an elemental version and a shadow version that splits off of the original 2* gun.

bomb- the bomb explosion could be bones being flung out. enemies within the bomb range have the posibility of being hit mutliple times (maybe like 3+). all enemies within the range will have knockdown.

I don't consider Vannaduke an undead boss. i consider him more of a fire boss.

Mon, 02/20/2012 - 05:13
#1
Severage's picture
Severage
@Frocus:

Well, sorry to burst your bubble, but the Wiki considers Vanaduke to be an Undead boss...

Also, the "Banshee Queen" just so happens to be the name of Sylvanas in World of Warcraft. -1 for re-used names.

Sea-themed, underwater-themed, or pirate-themed (Like where you're on a boat or something) would be neat though. +1 for more CW levels.

~Sev

Mon, 02/20/2012 - 12:16
#2
Catboyc's picture
Catboyc
ok

well in the Wiki its says Lord Vanaduke does not actually belong to any monster family, although his lore leads to the belief that he is undead. He does not, however, share the same resistances or weaknesses as common undead. so your bubble burst yet

Mon, 02/20/2012 - 13:04
#3
Sheepsofthelegion's picture
Sheepsofthelegion
t1

definately t1, t2 doent need 3 bosses

Mon, 02/20/2012 - 14:21
#4
Frocus's picture
Frocus
@sev

XD sorry for the name reuse. I only played WoW for 2 months and i payed little attention to lore [also played as a night elf druid].

I just wanted undead themed weapons instead of fiend [rather have a sword made of bones and skulls than a than a plain sword glowing with malevolence]. and i thought a pirate/sea themed levels would be really fun to play [and maybe fun for the devs to make].

Mon, 02/20/2012 - 19:33
#5
Severage's picture
Severage
@Frocus:

Darn Alliance player. ;)

~Sev

Mon, 02/20/2012 - 19:51
#6
Bigfootm's picture
Bigfootm
What Dark Ritual?

Please not T1. Need more T3 bosses. Otherwise, +1.

Tue, 02/21/2012 - 02:42
#7
Diamondshreddie's picture
Diamondshreddie
YAS PLEASE! +1!

have it just be a shadow damage radius AOE bomb , and the effect just tosses bones up from the ground ! purple explosion and all!! it would be so cool!! i also like he cannon idea :D scary skelly would be a good reward, 20 tokens , t1 boss, it would be nice ! i love the ideas of pirate themed levels , i loove pirates, you hit my sweet spot there, and some ghost queen haunting the pirate ships as the boss! yus!! :D

+1 <3

Wed, 02/22/2012 - 10:51
#8
Margle's picture
Margle
Revisions

I completely agree that we need another t1 boss, imo we should have 2 bosses per tier in the current content.

gun: Having that many different types of guns is kind of contrary to the game. 2 shot guns that are ele and shadow are already alchemers, and they have that same relative speed. The only thing that you would be doing is making a different type of alchemer effect. Maybe have it as a 1 shot, and extremely powerful, or balance it with 3 shots much like the polaris series. But bringing in a gun that already has a counterpart is just going to cause controversy.

sword: You basically described a spur but different skin. I am all for a 5* version of the spur, but making another flourish/barb relationship is a meh idea. A cutlass is actually a short range weapon. So for this, I would say make it have the speed of a flourish, but have a normal damage type and wider swing speed, similar to BarbTB, but normal/shadow (possibly)

bomb: good idea, its a shadow version of DarkBB (the knockdown is really kinda over powered tho). This will allow you to bomb without blast bombing jellies and constructs, making damage bombing viable.

if they were to introduce armor into the t1 content, then you would also have to add it into the snarbolax boss (wolver). Which I kind of agree with anyway.

Wed, 02/22/2012 - 13:16
#9
Softhead's picture
Softhead
NO!

T3. We need more endgame content......

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