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Suggestion for Argent Peacemaker

11 replies [Last post]
Fri, 02/24/2012 - 06:39
Naisha's picture
Naisha

The recent update made think of AP as a vanity item now. I didn't use it much against undead after i've got pulsar but i found it pretty effective for fighting fiends. AP had it all: high speed of bullets, larger clip size, increased damage vs fiends because of piercing part of damage and it allows moving while shooting! AP was an excellent choice for Dark City levels as it was doing increased damage to all of its denizens.
Now after update AP is ruined for me, it's useless and i have nothing to replace it with. Callahan has only 2 shots per clip which devilites easily avoid and both needle shot's lines don't allow moving while shooting as any autogun which makes you easy target.

I think AP's damage either need to be reverted back to Elemental/Piercing and new pure elemental line added if the need for it really exists (i personally think it doesn't) or Antigua should get additional pure piercing line. We need guns to fight fiends too.

Fri, 02/24/2012 - 08:06
#1
Wuvvums's picture
Wuvvums
Why do you think it wouldn't

Why do you think it wouldn't be a fiend killer now? I mean, it's not like it's dealing shadow damage. It's still really fast and accurate and probably harder for them to dodge. Just because you don't get a damage bonus doesn't make it a bad gun.

But now it's a perfect thing for fighting spookats and constructs and I can't wait to have one myself.

Fri, 02/24/2012 - 10:28
#2
Dirt's picture
Dirt
Are you really saying

Are you really saying Callahan isn't good for fiends? Laff.

Fri, 02/24/2012 - 12:04
#3
Severage's picture
Severage
@Naisha:

Recall that only for Strat6 would it give extra damage toward Fiends...in Strat4- and even some Strat5 it only had normal damage to Fiends due to the split damage.

It is now useful in all stratums, not Strat6 and SLs alone. I like it better that way. It's also now even more useful in FSC, which I don't mind at all.

Honestly, I'd use the new AP in substitute of your Polaris.

~Sev

Fri, 02/24/2012 - 18:05
#4
Toastnaut's picture
Toastnaut
@Sev

The colour/size of the damage number doesn't always reflect how well you're getting past a monster's resistances. It's still super buggy sometimes.

The old AP ALWAYS did more damage to undead/fiends.
I literally finished gathering complete damage data for it the night before the mission update, and got complete data for neutral damage against drones (the only thing that the old antigua line did neutral damage to.)
Even at depth 1, you were doing more (albeit not much more) damage to fiends/undead both.

If you want to see the numbers, they're posted in the wiki editors section.

That being said, the new AP/Sentenza are quite good against neutral monsters. I've been killing turrets and beasts with sentenza still, it's just spectacuar against gremlins now, and quite good against slimes.

Fri, 02/24/2012 - 18:32
#5
Hexzyle's picture
Hexzyle
@Dirt

I know, right?

If you can't hit an enemy with a Magnus, your gunning skills must be complete rubbish :| Shows why people like the Antigua upgrades, it takes them six shots to hit the enemy.

I remember someone doing tests on the split damage of the Antigua upgrades, and discovered that it did absolutely crap damage to all but the two that it was superior against, which it only gained a small damage bonus against, compared to its counterpart. Split damage for a gun is terrible, us gunners use pure damage and monster type manipulation to make up for the lack of damage our weapon style causes.

@Naisha
Devilite attacks are rediculously hard to dodge anyway, ask any decent player, so standing still and taking a good shot at them doesn't really give you much of a disadvantage, seeing as most the devilites dawdle round the place. (bar the occasional "I'm going to teleport 15 times for the next 10 seconds and you won't get a shot on me")

Fri, 02/24/2012 - 19:34
#6
Metagenic's picture
Metagenic
…

Callahan has only 2 shots per clip which devilites easily avoid

It's a precision weapon - a miniature sniper rifle. You're supposed to take your time with it (and use the shoot-pause or shoot-shield tactic, not just randomly spam the shots and leave yourself vulnerable when reloading). You'll find that it's actually DIFFICULT for devilites to dodge it.

Sun, 02/26/2012 - 15:17
#7
Naisha's picture
Naisha
Why do you think it wouldn't

Why do you think it wouldn't be a fiend killer now? I mean, it's not like it's dealing shadow damage.

Now it does just a bit more damage on devilites than old Sentenza, thanks! Works the same but takes considerably more shots! Damage to Vana considerably decreased too, btw.

But now it's a perfect thing for fighting spookats and constructs

There's Polaris for that, great damage plus knockback and shock... spookats have no chance to get close and gun puppies get locked. Why to choose the gun that doesn't interrunt enemies when there's the one that does?

it takes them six shots to hit the enemy

If you'll miss with one/two shots from AP/Sentenza it's not a big problem... If you'll miss shooting Callahan...? not everyone's here a sharpshooter.

Devilite attacks are rediculously hard to dodge anyway, ask any decent player, so standing still and taking a good shot at them doesn't really give you much of a disadvantage, seeing as most the devilites dawdle round the place. (bar the occasional "I'm going to teleport 15 times for the next 10 seconds and you won't get a shot on me")

Pretty easy tactics that let me avoid unnecessary damage - spamming shots at max distance. Devilites can jump, but jumping away from one bullet makes them jump to another, as they take damage their attack gets interrupted, they will keep throwing objects anyway but at max distance there's time to dodge and AP gives such possibility.

It's a precision weapon - a miniature sniper rifle. You're supposed to take your time with it (and use the shoot-pause or shoot-shield tactic, not just randomly spam the shots and leave yourself vulnerable when reloading). You'll find that it's actually DIFFICULT for devilites to dodge it

Yes! But there was an effective revolver i liked and already had, now there's ineffective against fiend revolver.

Still desperately need either piercing/elemental or pure piercing antigua-like gun. Am i alone in that?

Sun, 02/26/2012 - 16:45
#8
Melisan's picture
Melisan
yes you are

yes you are

Sun, 02/26/2012 - 20:39
#9
Psychodestroyer's picture
Psychodestroyer
Uh....

No, not actually.

http://forums.spiralknights.com/en/node/38341

Sun, 02/26/2012 - 23:49
#10
Demonicsothe's picture
Demonicsothe
It's not as terrible as you

It's not as terrible as you make it out to be. I would have preferred a fiend bonus on ap and wolver instead of gremlin on sent, but it still works.

All you are missing is the damage. Mechanic of the gun hasn't changed. And it isn't as if they resist your elemental damage now.

All I got from op is "QQ they nerfed antigua against fiends and buffed them against two other families. Need buff"

It doesn't even have a large number difference against vana. He was never fully weak to piercing, just slightly.

Wed, 02/29/2012 - 03:39
#11
Hexzyle's picture
Hexzyle
@Naisha

Pure Piercing Antigua Line? Yes. Split Damage? No.

Also, If you hit a Devilite with a magnus, he won't dodge. if you miss him, he'll notice the bullet and dodge. That's why spamming Antigua rounds all over the place makes them dodge so much. Same is true for wolvers.

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