Forums › English Language Forums › General › Suggestions

Buscar

New accessory idea: Style

1 respuesta [Último envío]
Dom, 02/26/2012 - 18:57
Imagen de Fehzor
Fehzor

A style accessory would change the skin texture of an armor or helmet to a new texture. For example, an 'electric style' accessory applied to a vog or skolver coat would change it to look like a voltail. All styles would be fitting things, and not like 'hot pink and lime green style'. They would have one effect per model- thus, a style applied to a wolver hat would have the same effect applied to a vog cap, albeit some items would not be able to fit into a style, eg a snarbolax hat would not work correctly with styles, as it has the eyes that pop out, and that would look like crap.

The same 'style' would fit onto multiple items. An 'electric style' could make armor of the fallen looking electricy, or make vog into voltail, or make chroma electricy as well.

The largest benefit of making something like this, is that compared to other things like it, styles would be relatively easy to make and would be a fine addition to lock boxes, and to the featured auctions.... and of course, to the continuous stream of ce promotions.

Dom, 02/26/2012 - 20:47
#1
Imagen de Mejezfeld
Mejezfeld
I had suggested something

I had suggested something like this a while back and I am behind it 100%!

Well, actually, I suggested that you should have some way to recolor an armor to a style it does not exist in... We all know some of the armor sets come in Regal, Toasty, Fancy, Cool, Heavy, Military, Volcanic and Divine "colorschemes" right (for instance, Wolver set is Regal whereas Skelly set is Military)? I wanted a way to get the armors in styles that they or their alchemy lines did not have ingame (like making a Wolver coat with a Fancy colorscheme or perhaps even a way for Dread Skelly to be volcanic).

I had not considered however, that we could use it to get styles beyond the eight "colorschemes" that the accessories use though!

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto