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More prestige missions per day

12 replies [Last post]
Mon, 02/27/2012 - 04:28
Ufana

Since the mission update, there is actually less to do for "endgame players", not more. That's why I think there should be more prestige missions per day.

Example that could work:
- 1 clockwork mission every 10 hours.
- The newest 5 missions stay available to choose from, older ones disappear.
- Increase length of T3 missions to 3 lvls.
- Increase depth for T3 prestige missions! Maybe for all of them... think "Danger Room"!
- Reduce prestige gain per mission accordingly.

That example is derived from my subjective observations... people used to do Basil runs in addition to or in combination with fsc. Now they don't bother with basil any more and skip the lvls in front of fsc more often, too, or even started using the mission shortcut for JK instead due to fsc becoming somewhat more annoying (and not significantly more difficult OR fun - just annoying -.-)... maybe your observations lead you to other conclusions of what system / interval could be nice & balanced? Who's standing around bored in your guild / friends list now by the end of the day that wasn't prior to the update and how could prestige mission help?

Anyway - those prestige missions are practically over before you even really get started. I just race trough those lvls with merc demo, there's barely enough time left to drop some bombs... by the time I reach the elevator and finish the 3 burning mobs that managed to keep up with me, the swordies already come around the corner, which means there's nothing left alive in the whole rest of the lvl either.

Mon, 02/27/2012 - 13:26
#1
Melisan's picture
Melisan
Hold back your judgment on

Hold back your judgment on this until they release the rest of the content from it, the prestige points are apparently going to be useable (/used to unlock things maybe) at some stage in the future so it may be a balancing decision.

Mon, 02/27/2012 - 14:14
#2
Ufana
Let me guess, you did not

Let me guess, you did not read anything except the thread title?

Mon, 02/27/2012 - 14:40
#3
Melisan's picture
Melisan
No stop taking everything so

No stop taking everything so personally, it's just coincidence that you made the thread. Please do not assume that because i made a comment on a portion of your post that I didn't read it all, I was just stating a (probable) reason why they are currently restricted to two missions per day. Now grow up and stop being so defensive.

Mon, 02/27/2012 - 15:05
#4
Ulmyr's picture
Ulmyr
-

If you want to portray yourself as giving a benign suggestion, Melisan, you really aren't helping your case with snarking like "grow up and stop being so defensive," and it just validates the defensiveness that's shown.

About the topic: prestige missions are indeed really short and take 30 minutes tops, solo, to complete both of them, not to mention one is always just a crown/material/alchemy-sink. With Expansion Missions coming out in the future that promise infinite replayability for prestige (Operation: Crimson Hammer), racking up huge amounts of prestige doesn't really sound like that big of an issue at the current phase, and let's be fair, many people just rushed through all of the missions in a few days and are now sitting at Defender, waiting for more content.

With how many crowns missions like Rise or Fall give you and the ease of getting to the Royal Jelly/Roarmulus Twins/Snarbolax now, there's a lot less content that's exactly worth completing and that is a fair concern. However, right now I don't even think that many prestige missions are in circulation, given how incomplete the Mission Update is in its current form. I'd definitely support a larger amount of active prestige missions at one time, being active for a longer period, or increasing the depth/difficulty while increasing prestige gain simultaneously. I'd probably be in favor of more Prestige Missions at a time period so that those who don't want to eventually pay for Expansion Missions can keep up with those who do, and it'd also introduce a bit of variety to the mission system to give players more to do.

I just worry that if the list gets too long and the missions are too lengthy to complete, what's going to happen is that players will just camp out all day in the Prestige Missions and never do anything else for fear of getting "behind" compared to other non-Expansion Mission players. I like the reason that you suggested the idea, I just don't know whether carrying it out is the best possible solution, nor can I think of many alternatives.

Mon, 02/27/2012 - 15:14
#5
Melisan's picture
Melisan
“it just validates the

“it just validates the defensiveness that's shown." good, you picked up on that. Glad you are as intelligent as i thought. Let's just wait until the mission system is fully implemented until we suggest ways of changing it.

Mon, 02/27/2012 - 15:32
#6
Ufana
What are you talking about?

Melisan, what are you talking about? xD

Seriously, read the OP, what you wrote is basically already in it, it was the first thing I thought too which is why I suggested to "Reduce prestige gain per mission accordingly" up there. I'm not saying you're wrong with that "prestige points balance future update bla", I'm just saying you're too late with that!


Let's just wait until the mission system is fully implemented until we suggest ways of changing it.

Nope, we're bored now. That's why we're on the suggestions forum. I usually would do a basil run now, but that does not make any sense ATM... And today's mission only took us about 5 Minutes... so... need more.

Mon, 02/27/2012 - 15:52
#7
Ulmyr's picture
Ulmyr
-

That was more just me rambling on my own thoughts on the matter independent from yours, and coming to more or less the same conclusion as you. Sorry for the confusion, and I do have a bad tendency to ramble.

EDIT: Sorry, I'm stupid, read below post.

Mon, 02/27/2012 - 15:31
#8
Ufana
Didn't mean you, didn't even

Didn't mean you (mh, I'll edit it to reflect that) didn't even get to read your post yet, sry xD
I'm confused now due to everyone posting at the same time :3

Mon, 02/27/2012 - 15:55
#9
Ufana
[double post]

Ulmyr: I just worry that if the list gets too long and the missions are too lengthy to complete,
Yes, I guess that'd be something for OOO to balance out later when the mission system is closer to its completion and when they have more data about how much prestige missions players are completing and how fast.

At the moment though, it's really not possible to spend much time with those missions (that took Basil runs from us T_T ) at all. Yesterday we were playing 10 Minutes and 10 Minutes today... and both times of those 10 minutes, we spend at least 3 Minutes running around the last lvl confused and chatting about how "that can't be the whole lvl, where did all the mobs go? Who killed them?".

Wed, 02/29/2012 - 04:11
#10
Hexzyle's picture
Hexzyle
"Since the mission update,

"Since the mission update, there is actually less to do for "endgame players", not more"

Erm, Missions were actually AIMED at new players, not endgame players. There were heaps of threads on the forums about helping new players become more interested in the game quicker, and things about T1LD too. This is a blessing that OOO has realised the impact of new players in the game.

Wed, 02/29/2012 - 07:06
#11
Ufana
Yes, that is great and noone

Yes, that is great and noone claims otherwise, so I don't really see how it's relevant to this suggestion? Or do you want to imply that the mission system was aimed at making the game worse for endgame players, too? D: I can't but hope not...

IMO, the (most likely unintended) negative consequences for endgame players should somehow be compensated as good as possible and as fast as possible...( in a way that does not defeat the original purpose of the mission system of course, so "sadly" for "us endgame players", taking the hall of heroes away again is NOT an option I guess T_T).

Those negative consequences include but are not limited to:
- Less options for endgame players to spend time in SK due to Basil-Runs being a rather unattractive activity
- Less options for traders to make cr slightly faster (with some trading skill ;))
...after the introduction of the hall of heroes

Increasing the amount of and/or time spend to do daily prestige missions could (partly) make up for that.

(to make it clear again: the amount of prestige per day is unrelated. If anything it would decrease prestige per day for some players that wouldn't want to spend the time to... but because despite us not yet even getting anything for prestige yet players do already spend time to get prestige - so I don't think making a day's missions a bit longer than 10 Minutes would be bad and especially not too bad for OOO to "balance it away" later should it unexpectedly turn out to not work that great in the long run. )

As a side-note: making the mat-missions a more effective mat-sink by offering more of them (and possibly the same mat for everyone at once?), could be an option to give "traders" back some possibilities to earn cr... but that's only half on-topic.

Fri, 03/02/2012 - 10:57
#12
Ufana
OK, I take it back. They are

OK, I take it back. They are already starting to feel unrewarding and I guess soon they will be boring / annoying. 10 minutes a day is enough :3

( Being able to play the last 2-3 days worth of missions on one day instead of them expiring every 24 hours when the next one is available already would still be neat though )

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