Since the mission update, there is actually less to do for "endgame players", not more. That's why I think there should be more prestige missions per day.
Example that could work:
- 1 clockwork mission every 10 hours.
- The newest 5 missions stay available to choose from, older ones disappear.
- Increase length of T3 missions to 3 lvls.
- Increase depth for T3 prestige missions! Maybe for all of them... think "Danger Room"!
- Reduce prestige gain per mission accordingly.
That example is derived from my subjective observations... people used to do Basil runs in addition to or in combination with fsc. Now they don't bother with basil any more and skip the lvls in front of fsc more often, too, or even started using the mission shortcut for JK instead due to fsc becoming somewhat more annoying (and not significantly more difficult OR fun - just annoying -.-)... maybe your observations lead you to other conclusions of what system / interval could be nice & balanced? Who's standing around bored in your guild / friends list now by the end of the day that wasn't prior to the update and how could prestige mission help?
Anyway - those prestige missions are practically over before you even really get started. I just race trough those lvls with merc demo, there's barely enough time left to drop some bombs... by the time I reach the elevator and finish the 3 burning mobs that managed to keep up with me, the swordies already come around the corner, which means there's nothing left alive in the whole rest of the lvl either.
Hold back your judgment on this until they release the rest of the content from it, the prestige points are apparently going to be useable (/used to unlock things maybe) at some stage in the future so it may be a balancing decision.