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Bomb Style Changes

7 replies [Last post]
Sat, 03/10/2012 - 11:13
Margle's picture
Margle

We all know that bombs require charging, and sometimes a large radius nitro isn't always the best option, and sometimes you just wanna get that bomb off fast. I propose a new mechanic for bombs (possibly bombers only, maybe on a shield *winkwink OOO winkwink*.

The general idea would be to have two charges, similar to how bombs originally worked, however this one would be half the charge time, do half the damage, and half the radius, and then the full charge would yeild the same results. This idea may sound crazy, but I've thought about it for awhile, and how it's very hard to do decent damage or use bombs effectively until completely heated, and with gear. PS. This would only apply to damage bombs.

The radius effect would either stay the same with lower level bombs, or this could be a way to increase the blast radius of the low level blast bombs, making it easier to do damage and gain the basic mechanics of bombing in the beginning.

I've gone through the ptr without heated bombing gear, having major issues with damage compared to unheated guns or swords, merely from the lack of ctr and no way of gaining more damage bonus.

I realize there would be a lot of bug exploits and kinks to work out, but I think most people are turned off of damage bombs merely because it's fairly hard to start out with bombs as opposed to swords, or even guns. And even then, most people have problems with people using 2* blast bombs that knock everything around, having the ability to have les knockback in a party would work much better.

Sat, 03/10/2012 - 12:05
#1
Paweu's picture
Paweu
Why make it fixed? IMO, it

Why make it fixed? IMO, it would be much better if the mechanic was changed into "soap bubbles", i.e. , the damage would start at 25% of the potential and grow by 25% of the potential with each third of the time needed to charge up the bomb, the radius would start at no at all and then grow with each moment till you hit the charge time of the bomb at which point the bomb would have the current radius.

Then again, the damage could be also let loose.

Sat, 03/10/2012 - 12:08
#2
Softhead's picture
Softhead
Sigh,

Why else do you think they changed it to its current form? It would be overpowered.

Sat, 03/10/2012 - 12:13
#3
Paweu's picture
Paweu
@Atrumvindex

I don't think you can really argue about something you never saw (i.e. old bombs).

Sat, 03/10/2012 - 12:30
#4
Margle's picture
Margle
@paweu, atrumvindex

@paweu That seems to be a better idea, and probably easier to code, I've just been thinkng about it, because in some situations *coughfiendscough* we don't have an interrupt for them, while other damage classes do, our only result is nitro, which still is meh against greavers. I spent hours on the ptr with unheated bomb gear, and i eventually switched to swords because the damage was garbage and I couldn't get bombs off nearly as fast (even with merc/trinkets) as I could in game.

@atrumvindex The reason why they changed it because it was instant or charged, and the only difference was the radius. What OOO did to original bombs they did to Dark Retribution as well, nerfed it to hell. It's about time that they make it where damage bombs are a viable source of damage (in party) other than wolvers and undead.

Sat, 03/10/2012 - 12:37
#5
Softhead's picture
Softhead
You a bomber?

We are more backup. We set Stauses, crowd control and some damage.

Also, try these,

DBB=Hell against fiends.

RSS=Construct Sniper

DR=Even in nerf, this is one of the useful DPS bombs.

AoA=Third room got nothing on you!

VT=If AoA is not a source there, this is useful for mobs

SMB= Vana... Poor Vana....

Nitro=Useful solo bomb.

Also, you should bring a sword/gun ultility.

Sat, 03/10/2012 - 12:46
#6
Paweu's picture
Paweu
@Atrumvindex

Do you even understand what are we asking for here? To me it seems like you don't.

Sat, 03/10/2012 - 12:54
#7
Margle's picture
Margle
@atrumvindex

You obviously don't understand the meaning of this thread. I actually have EVERY one of those bombs and about 9 swords and 8 guns. My point is that we should be able to go pure damage and still be effective, much like other classes. Considering all you need is CTR med+ UV on a status bomb and you don't even need bomber gear. And I hate to tell you, but I could easily out dps DR with a sword in pure bomber gear (inb4 i suck at DR).

Also, once again you refuse to read. so I'll say this again. Nitronome is not a party friendly bomb. Therefore atm the only *real* damage bombs we have atm (since DR nerf) is RSS and DBB. You also said we are for crowd control, statuses, and backup. then why would you even mention damage bombs, considering that is the job of a status bomber.

TL;DR actually read a post before you comment.

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