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CRITICAL HIT!!! For guns and bombs

19 Réponses [Dernière contribution]
mar, 03/13/2012 - 07:10
Portrait de Triplescrew
Triplescrew

FOR GUNNERS
For example : I use Callahan on wolver, shielding between shots (shot>shield>shot. Just to make sence that this is not a combo ). One non charged shot deal 200 damage, but some shots are "Critical hits" and deal 260 damage( 30% more) . Lets imagine that I shot wolver 2 times and 1 was crit. So summary i dealed 460 damage to that wolver.

Crit possibility for different gun lines:
>Antigua line - 15%
>Autogun line- 10%
>Blaster line - 30%
>Alchemers line- 15% (They ricoshet alot so thats fair I think)
> Magnus line - 30% ( They are slow)

For all gun lines: Charged attack has same crit chance as normal attack. Critical increase attack by 30% of it .

example: normal shot= 100 then critical = 100 + 30%= 130.

No Criticals for pulsar/catalyser line guns. They are explosive.
____________________________________________________________________________________________________________________________
FOR BOMBERS
Distance depending damage (for "single blast" bomb type)
Example : I have Bomb with 5 square blast radius and 100 basic damage . Im bombing Gunpuppy with it from different distances.

5 squares = 100
3 sq. = 120
1sq = 150 (Very close planting gives +50% damage)

So it goes: 5sq- 100% ; 4sq-105%; 3sq -120% ; 2 sq -130% ; 1-0sq -150%

That affect only blast bombs ( DBB line, Blast bomb line) and Vaporisers ( I believe that standing too close to detonated gas bomb can cause serious injury )

mar, 03/13/2012 - 07:43
#1
Portrait de Aplauses
Aplauses
No.

1) Because we doesn't know or never know what is the combo for gun.

2) The gun doesn't use strength to attack. So, that's why it has same damage.

mar, 03/13/2012 - 09:25
#2
Portrait de Demonicsothe
Demonicsothe
@Aplauses

Combo? Like, shots in a clip? That's well known.
Gun doesn't use strength, what if we call it headshot?

Arguing aside, I rather the critical hits be left to normal damage weapons, in an attempt to make them viable among specialized damage weapons.

mar, 03/13/2012 - 10:04
#3
Portrait de Diamondshreddie
Diamondshreddie
i do so agree

Demonicsothe... you have taken the words right out of my mouth ^~^ i love normal damage weps, would love to see them stand up to special ones

but i do think the last shot in a gun combo should do more damage~

mar, 03/13/2012 - 10:11
#4
Elimnator
Why no critical for pulsar? I

Why no critical for pulsar?

I LOVE MY POLARIS!

mar, 03/13/2012 - 11:53
#5
Portrait de Triplescrew
Triplescrew
Cant tell if trolling...

NO GUN COMBO. ITS A RANDOM CRITICAL. R A N D O M.

Why can't you understand ? You can do "Critical shot " with ANY bullet. It doesnt matter first shot or last one.

@Elimnator

Polaris - explosive weapon. Explosion cause damage to whole target ( it cant hit in the eye or leg...Target just BOOM) . Thats why no crit. But thats only my opinion and OOO can make criticals even for polaris.

mar, 03/13/2012 - 12:08
#6
Portrait de Zxeroadvent
Zxeroadvent
+0

This would be cool, but Guns have plenty of advantages in itself. Granted their gear is Very limited, Critical hits would just OP guns. Nice idea though.

mar, 03/13/2012 - 12:26
#7
Portrait de Serell
Serell
I think critical hits should

I think critical hits should be for all weapons, but guns should have the best chance of crit, than sword, than bombs have the least chance of crit (because they hit crowds of enemies).
But you have the critical chance hit placed way to high for guns.
But, i like the idea of only normal damage weapons getting critical hits, in which case you have the critical chance hit placed just right.

mar, 03/13/2012 - 14:09
#8
Portrait de Triplescrew
Triplescrew
Topic EDITED

That cant make guns OP.

mar, 03/13/2012 - 14:54
#9
Portrait de Shion-Sinx
Shion-Sinx
what about

all bombs chance crit: 5%

all swords chance crit: 10%

all guns chance crit: 15%

crit increases dmg by 50%

mar, 03/13/2012 - 15:51
#10
Portrait de Diabound
Diabound
I don't fully understand why

I don't fully understand why you want this over say, a buff to damage for guns.

mar, 03/13/2012 - 15:53
#11
Portrait de Serell
Serell
@Shion : Yeah, that was what

@Shion : Yeah, that was what i was thinking, those are fair percentages.

mar, 03/13/2012 - 18:40
#12
Portrait de Schattentag
Schattentag
@Shion, Serell

50% damage bonus per crit seems like an extremely high amount. According to the OP they should do the same damage as the final hit in a sword combo, which I'm fairly sure is significantly less than 50%.

Back to a more general note, I kind of like this idea as a not-too-strong buff for guns, but I think it would actually make a lot of sense on bombs. The explosion of a bomb is in essence the process of the matter and energy within the bomb's chemistry becoming more chaotic (increasing in entropy). As such, it would make sense that such a chaotic process has an increased chance of randomly dealing more damage sometimes. Just my two cents.

mar, 03/13/2012 - 19:20
#13
Portrait de Tapproot
Tapproot
Whoa no!

No! Bombs should get either the most or in the middle with swordies at last. For bombs, you have to CHARGE to actually hit somebody, and when your a noobier bomber it takes forever to plant a bomb, makin you deal like 100 damage per minute. And round I keep hearing normal weapons need a buff. I agree that valuable needs a buff, dealing a little over AP damage, but think about the Nitronome. For the sake of all sword bearers in LD, no buff for Nitro, though it would be fun. Right now with th Nitro if you have full Mad Bomber set you will deal around 320 damage. Adding and elite blast module, you have max damage increase, and that's like 350 damage per Nitronome. Nitro already has a super fast charge time and huge range with good damage, so what is to buff anyway?

So... At least Gunner highest crit, then bombers, then swordies. Deal or no deal?
And no nitro buff needed. But will be glad if happens.

mer, 03/14/2012 - 01:04
#14
Portrait de Triplescrew
Triplescrew
To swordies > No crit for

To swordies > No crit for you guys. You already have combos and highest damade. Just try to use Callahan with Btb ...you will automatically switch to BTB because it safer to play with and deal more dps.

To bombers> Im playing Gunnerbomber . Completely satisfied with bomb power. No really, why bombers want a buff? You can ignite all mobs on arena with single bomb!!! You can vortex them, and BAB them after this!!! Why?
But well....I got an idea for bombers

Topic EDITED ( Now bomber friendly)

mer, 03/14/2012 - 04:00
#15
Portrait de Shion-Sinx
Shion-Sinx
@Schattentag

oh thats true that a 50% is more than a charge attack, but a charge attack can be... charged.

a crit cant be, is all about luck. you can go through an entire mission w/o landing a single crit.

mer, 03/14/2012 - 07:39
#16
Portrait de Serell
Serell
How abount critical hit only

How abount critical hit only does 10% more damage? Your right, schatt, 50% is to high, but what about 10%?

mer, 03/14/2012 - 08:05
#17
Portrait de Shion-Sinx
Shion-Sinx
Serell

why care about a low chance critical which has low bonus dmg instead of just charging an attack?

crits should deal 30~50% extra dmg

mer, 03/14/2012 - 09:08
#18
Portrait de Serell
Serell
Shion

Critical hits should not be something to rely on, they're a nice bonus.

mer, 03/14/2012 - 12:31
#19
Portrait de Shion-Sinx
Shion-Sinx
~

you CANT rely on if its random, so its all about luck

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