I have a discussion about this in the discussion forums.
This is the actual suggestion.
If eventually you see two threads in this forum regarding this topic because someone moved it here, that is not my fault at all.
What is overpowered:
1. All swordsman, gunner, and bomber specific gear. This includes gear like Nameless, Snarbolax, Deadshot, Mad bomber, Vog Cub, you name it. If it is sword / bomb / gun specific, it is currently breaking this game.
Armor like Jelly, Skelly, Grey Feather, and Cobalt lines are made for defense. These armors are completely ruined when the specialty armor / "class" specific armor stated in beginning of number 1. has defences equal or slightly off, possibly even much greater.
How we fix this is make all bomb / gun / sword specific armor give only normal defense. The armor is made for offense and not defense. Status resistance is fine, doesn't break the other armor.
2. Swords + AP and Sentenza are dealing too much damage. Slightly nerf the damage of swords, and then the damage of AP and Sentenza. Currently Sent and AP are dealing almost the amount of damage a full combo of GF and DA deal. Guns should deal less damage than swords. That is by nature.
3. Polaris interrupting gun puppy / any attacks. It is too overpowered on gun puppies, making things like rocket puppies (one of the last challenging monsters) a joke.
4. Haze bombs' haze effect should not last as long as it does. Their duration should be quick to cause a status on monsters in the radius, and possibly linger for a short amount of time. Right now, Haze bombs (specifically shivermist, I view it as way too broken) need the nerf.
5. Freeze status itself. Its duration needs to be reduced, to sort of be in line with not allowing things to be freeze locked with a shivermist buster.
The goal of 4 and 5 is obviously to make shivermist less broken.
Anyways, nerfing things that are overpowered is necessary to bring balance into a game. I was overjoyed when the devs nerfed DR bomb which shows that they are taking nerfing things into consideration. Taking it where it needs to be taken will be perfect for this game.
I do agree some things are OP, but some things must be taken into account, like not everyone is especially skilled at this game, or video games in general. Also some things are useless because they are not strong enough, like the Volcanic Pepperbox.
1. I don't agree that weapon specific armor should be made normal only.
Currently in T3 armor doesn't make much of a difference unless you have a lot of it. There's a reason why it's better not to get hit in the first place. If they were to be nerfed I'd say negative status resists (like what shadowsun has) would be a better choice, further punishing you for getting hit. What needs to happen more though is a buff to armors made for defense, so they actually help defend against attacks, which is the issue.
2. Maybe.
Can't say much about swords, as I don't use them much, but the AP and sentenza could use a small damage nerf I guess. Gotta keep in mind though the a DA/GF combo can be done to a crowd of mobs, while AP/Sentenza cant land all six shots on 4 mobs at once. I do like using my hail driver over my AP in some cases due to the freeze effect, gotta keep in mind damage isn't everything.
3. I disagree, as it would not solve the main issue.
Nerf Polaris but not Supernova? Gotta do both or people will just take the Supernova instead. That aside the shock from Polaris can still interrupt gun puppy attacks not to mention how fast it can be fired, so it will still destroy them either way.
4. I disagree.
Haze bombs trade damage for utility in status effects. Do this and it will be one less thing to stop the ever popular skolver/toothpick combo in LD, making it more imbalanced than it was before. It'll also make the brandish line outclass them, as it will put the same status effects on a good sized crowd and kill them at the same time. It's also one of unique things that bombers have that gunners and swordies do not have.
5. I disagree.
The freeze status does not deal any damage unless it times out. Not to mention People will just use VT or the stun bomb instead. If a nerf were applied I think allowing frozen victims to turn would be better. They'll still be stuck in place, but you can't just walk up behind them and unload a fully charged blitz needle into them.
TL;DR - Yes, some things are OP, but nerfs are not always the answer.